I've been theory crafting and I would like an input from more experienced players- regarding what Credos are even worth pursuing as a hermit. The list is in order of priority, I will ignore Credos with zero or one dependency, since they will be needed in some way or another. Please do tell me if I missed something or if my observations are off the mark.
Tier 1-
Gem Hunter and Pearl Diver - Essentially the only must have Credos, large gems and pearls are a staple for commerce, you can trade them easily on big markets for better quality tools that would otherwise take you a lot of time to grind alone.
Tier 2-
Miner, Strider, Mystic, Nomad? and Gardener - Quality of life Credos, speeds up some aspects of industry, in theory makes the game more """"fun"""".
Tier 3-
Lumberjack, Potter, Cook, Tailor and Scholar - Gives more quantity or quality of resources that for the most part can be offset by having wider industry setups, they are really strong if you are ahead of the grind curve, but limited if you are not. Can be outshined entirely through commerce in some cases.
The higher tier Credos have too much dependencies and fall into the same problem as Tier 3 Credos when it comes to improving industry. Not worth the grind.
