CaptainMidget wrote:Oh? The 50% regen faster is new to me. Thanks for sharing!
you misunderstood me I think. full = 50% food efficiency
basically the levels are
300% - 200% - 100% - 90% - 50% - (25%?)
going from 90% back to 100% takes less time than going from 100% to 200% and so forth.
only time builds hunger, you can't increase it manually like old haven.
jorb wrote:It depends on whether food or time is your limiting factor, I guess. If you have plenty of food then by all means burn through it. If you have less you'll get more for each unit. The idea is to have a system that rewards your particular playstyle.
if food efficiency is just a bonus to the FEP value recieved, wording could be better. "food value bonus" or something.