What animals finish off KO'd players?

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Re: What animals finish off KO'd players?

Postby jorb » Sat Sep 05, 2015 2:20 pm

The idea is certainly not that animals should be nice to people who consider them meat bags awaiting pickup.
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Re: What animals finish off KO'd players?

Postby VDZ » Sat Sep 05, 2015 3:04 pm

MagicManICT wrote:
VDZ wrote:
jorb wrote:I don't think any of them actually hit you while you are KO:ed, these days, unless they already have an attack queued. They are generally more lethal in light of the wound system, however.


Wait, so if I understand correctly, the 'will kill if attack is queued' is an oversight and will be fixed, and once it is, attacking animals will be "safe" (as in, never killing you, only stacking tons of wounds on you)? That would be immensely helpful for hermits learning to melee animals.


I think you're reading too much into that post. Look at some of the other wound stuff. Once that is developed, animals become even more dangerous then they currently are by causing bleeding wounds that may not be able to be fixed by new players, which is why it would be important to get this part working right first. Example of what is already there but not fully implemented: viewtopic.php?f=42&t=41525


I don't mind being able to die to animals (due to bleeding wounds you are unable to fix or whatever), and in fact I can't imagine a Haven where you can't suddenly die at any moment.

But what I'd like is a way to not have a well-prepared fight with an animal that turns out to be stronger than you lead to inevitable death. It's impossible to truly tell how strong an animal is until you fight it, and if you fight it and lose in solo combat - even in situations where you were fully healed and prepared - chances used to be high that you die. I'd like to see some way you can prepare yourself to not die after losing in combat; if animals don't kill directly but only through bleeding wounds you'd be able to carry a bunch of medicine with you to fix fatal wounds after combat.

I don't mind combat gone wrong (attacking an animal I'm confident I can kill but messing up my blocks or positioning) killing me, and the preparations can be so obnoxious or expensive that it's completely unviable for anything but practice, but it'd be great if hermits can actually practice combat against animals without inevitable death if your stats just aren't good enough.
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Re: What animals finish off KO'd players?

Postby banok » Sat Sep 05, 2015 3:19 pm

Sevenless wrote:
I think we might see ants/bats lessened in lethality/hhp damage significantly though so there's mobs to punch while you're learning.


if you attack an ant near others you get a 1 v 1. only ganged when you use raid. so pretty safe scenario to practise for complete noob (who isn't 10 HHP from bats!)
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Re: What animals finish off KO'd players?

Postby jorb » Sat Sep 05, 2015 3:39 pm

I see your concern there, VDZ, but at the same time I also don't feel that death should be a voluntary thing at all times, because who wants to die?
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Re: What animals finish off KO'd players?

Postby shubla » Sat Sep 05, 2015 3:42 pm

Boars and bears do this often tho. Badgers too.
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Re: What animals finish off KO'd players?

Postby VDZ » Sat Sep 05, 2015 4:11 pm

jorb wrote:I see your concern there, VDZ, but at the same time I also don't feel that death should be a voluntary thing at all times, because who wants to die?


Basically,

- If I get attacked unexpectedly by an animal, I don't mind dying. It's my own fault, I should have paid better attention.

- If I lose combat when hunting for resources, I don't mind dying. I fucked up, so it's my own fault.

- If I try to practice against an animal and it kills me, that's frustrating enough to keep me from trying it in the first place. I'd played H&H for years before I killed a Fox in melee for the first time because practice with huge risk of death is just ridiculous. (I had tried twice before; the first time I learned not to do that and the second time, a long time later, reminded me that no, even with armor and some points in UA you are lucky to not get stomped and/or killed. I didn't try again until late w7 when I didn't mind losing my character much anymore because there's wasn't much to do and everybody else had already stopped playing anyways.)
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Re: What animals finish off KO'd players?

Postby jorb » Sat Sep 05, 2015 4:20 pm

Sure, I see what you're saying. Problem perhaps being how the game can meaningfully come to differentiate between those states.
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