magnet wrote:NocturnalRainbows is one of the top schizo ramblers on here, but on this I agree with him. Early game should remain chaotic. Having to go as unnoticed as possible is part of what makes it interesting.
Huge rats nests like Snails cave this world deserve to draw attention to themselves.
Furthermore dropping claims in front of doorways just looks retarded. Who can look at this and say it doesnt scream exploit?
Unless youre going to put this info into a tutorial quest or context blurb somewhere, it will absolutely be used to abuse new players. So anyone saying "but the sprucecaps need blocked caves to protect themselves" is being dishonest. New players will not immediately think their claim needs to block a fucking doorway to actually make it useful.
Not that sprucecaps need to be protected with every design decision. Learning weird shit like this is also what makes the base building interesting (ie, how to properly build palisades and gates to be effective). But for the early game I think this cave blocking shit is a bit much.
you’re one of the few people making this point honestly, so lemme break it down for you:
- the only ways to keep your hides and leather safe are keeping them out of sight, physical barriers, and/or violence
- hiding from sight is extremely luck based; obviously you have better odds in a cave than surface and there are other ways to increase those odds but early days its >90% likely you get found on populated continents, so you’ll need more than that
- Hermits and new players have no access to violence, even a small group of mid tier pvpers can wreck them entirely
- Leantos can be taken from with theft (very easy before day 3) claimed fences/other obstructions broken with vandalism (also possible before day 3) - only dried entrance pclaims provide the 100% sure protection that a palisade would the next day
And, importantly, faction groups actually
do have access to incredible violence and other “emergent strats” like bodyblocking with alts in un-pushable locations and more I won’t reveal here

. Sure claim blocking makes it easier on them, but it’s not hard for anyone to do (just takes yeo, 4 bones and a dream) and now anyone who hadn’t figured it out on their own, can do it. Removing this strat hurts factions a little, but it hurts little hermits and mid-tier veteran villages a lot more. I don’t really care the effect it has on the sprucecap monkeys who are out on the surface paving

and building houses

on day 1; no mechanic will ever make them safe.
You could make the same “it gives pvp raiders free reign with impunity” argument against Safe Palis which exist during the entire world - if you want chaos, arguing for better siege mechanics will go a lot further to make the back-and-forth dynamic. I only hope you consider the 80+% of players who are not dumb n00bs nor pvp gorillas, they just want to be left alone, who removing this option will hurt the worst