Zampfeo wrote:...
Kinda matches my general view. But I never followed up on it due to lack of personal sufficient-data/playing-time.
Trying to find some general setup ideas ...
- Terrain (Biome): Forest(wald), Grassland, Water/Marine, Barren, ... (Other).
- Tree (Density/Distribution/Availability): (Dense, Sparse, Random, (None), ...)(High, Medium, Low, Random, (none), ...). - (
linked tree-vs-terrain related)
- Tree: (???): (General, Special, ... (Other). (
bushes ... ) - (
Is kinda linked/related to Density.)
Not getting anywhere fast at the moment. Feel free to add other idea's.
--- --- ---
Potential RoB implementations:
Tree page:
-- Availability(in general): Dense/High, Sparse/Medium, Random/Low. (
Random/Low availability would be for special trees/bushes) (
terrain linkup would be at terrain page).
-- Terrain_Dense/High/Native = terrains, ...
...
-- Terrain_Sparse/Low/Random = terrains, ...
Terrain page:
-- Tree = trees, ... (
would linkup with Availability at tree pages).
-- Tree_Dense/High/Native = trees, ...
...
-- Tree_Sparse/Low/Random = trees, ...
The linkup case is troublesome as its spread across tree & terrain pages. (
+not to sure if it would cover actual tree data)
Current available data on RoB:
-- Very general tree vs terrain link (
set/stored at tree pages).