AMAZING EXPLOIT: How to be unraidable on day 1

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Re: AMAZING EXPLOIT: How to be unraidable on day 1

Postby SnuggleSnail » Tue Oct 29, 2024 6:27 pm

jorb wrote:Would it be a good idea to give claims a 5-10 min minimum destruction time like how e.g. "War Flag"s work?


It would make the first day of the world less tedious, but it would make the nexr year significantly more annoying if somebody is trying to setup siege camps/safepalis around your base

Adding soak or making leather faster is prolly the go if you gotta do something
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Re: AMAZING EXPLOIT: How to be unraidable on day 1

Postby Nocturnal-Rainbows » Tue Oct 29, 2024 6:31 pm

I've said enough this thread so I'm just going to say 1 (ONE) last thing.
Jorb, you have a habit of making a change but then reverting it before we've had any time to see if it's beneficial or not. You're too easily swayed by the exact same people telling you the change is bad when you literally made the right decision to make the change in the first place.

Why don't you just revert this and go back to the great change you made so you can't block off caves? Why not have a world where it can't be done so you yourself know if it's a good change or not rather than having these guys tell you it's going to be the end of the world if you have it be this way?

You really think these guys aren't going to be able to get their leather because they couldn't seal off a cave? Come on now, you can't be that naive... Everyone else can do it but they can't?
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Re: AMAZING EXPLOIT: How to be unraidable on day 1

Postby DDDsDD999 » Tue Oct 29, 2024 6:31 pm

jorb wrote:Would it be a good idea to give claims a 5-10 min minimum destruction time like how e.g. "War Flag"s work?

I don't see it mattering much. Claims already take a long time to bash at world start, even with multiple people.

Would be annoying to get a bunch of nuisance claims spammed around your base and they take 10x more time to handbash than to build. But they're basically impossible to prevent if someone is persistent enough anyway.
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Re: AMAZING EXPLOIT: How to be unraidable on day 1

Postby roskuwacz » Tue Oct 29, 2024 6:34 pm

jorb wrote:Would it be a good idea to give claims a 5-10 min minimum destruction time like how e.g. "War Flag"s work?


But there is no issue with the time of bashing of pclaims, you cannot bash pclaim that is active without siege engine.

It is either removal of this exploit and removal of "safe harbor" or level playground a bit and increase LP for Vandal / time to get that to like 200k LP so in that way the stone fence will protect you in the first 3 days right?
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Re: AMAZING EXPLOIT: How to be unraidable on day 1

Postby waga » Tue Oct 29, 2024 6:34 pm

Making drying hide and producing leather faster would solve the main issue without the ugly band aid of a bug abuse.
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Re: AMAZING EXPLOIT: How to be unraidable on day 1

Postby Kaios » Tue Oct 29, 2024 6:38 pm

It's a bit silly of a solution when you think about it. If you're so concerned about theft, vandal on day 1-2 then why bother with a weird work-around like suggesting players should block their cave with a personal claim. Might as well lock those skills for the first two days, same thing essentially.
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Re: AMAZING EXPLOIT: How to be unraidable on day 1

Postby HasseKebab » Tue Oct 29, 2024 6:38 pm

increasing the soak value of the pclaim would be a step in the right direction tbh, would prevent fresh characters from just spawning in and instantly being able to bash a pclaim while still allowing developed characters doing so. Another idea would be to just make palisades easier to make, right now the meta is that you stay locked inside a cave for like 3 days waiting for leather lol.
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Re: AMAZING EXPLOIT: How to be unraidable on day 1

Postby Nocturnal-Rainbows » Tue Oct 29, 2024 6:43 pm

Kaios wrote:Might as well lock those skills for the first two days, same thing essentially.

This.
I'd legit rather this be the solution than cave blocking which is a dumb work around anyway.
Personally? I don't think we need either of those. The ideal way to handle this is to not allow caves to be blocked and to leave theft and vandalism alone but if people genuinely can't handle a bit of early game chaos (fun) then I'd prefer to go the theft/vandalism lock out route.
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Re: AMAZING EXPLOIT: How to be unraidable on day 1

Postby Vert » Tue Oct 29, 2024 6:55 pm

cost of skills didnt change since when? world 6?
there is a lot of ways to get lp now.
you can quest, discover new item, finish start quest.
And we have a verify and subscription
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Re: AMAZING EXPLOIT: How to be unraidable on day 1

Postby Apocoreo » Tue Oct 29, 2024 7:09 pm

For once I agree with Bob Dole and disagree with Austin. Loftars posted reason for this reversion is not a good one. Maybe its unplayable for people for whom one day or progress matters but if you have a large group you could be hiding pclaims everywhere for day 2 safety.

*skims the rest of the thread*

This is only an issue day 1 and this thread is made of stupid. Its not a big deal either way.

Small groups will get fucked by bigger groups either way as they should, and stealth remains the best strategy. Still, not in favour of this reversion. I wouldn't say users pf this are iNvICiBlE either.

I can't say this enough anything that requires any level of game knowledge does not help sprucecaps, especially the very new. Anything that is more complicated is harder for sprucies to learn about

Let's not develop the game with experienced, competent hermits in mind. Or tleven try to be a hugbox for new players. You're supposed to suck when you first start. Pvp game.

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Luno wrote:Ok but can you explain combat in 4 lines or less please?

Run, drink, critter, restoration, numbers


UwU *day 1 quick barrages u cutely*

I agree with you on the actual topic of the thread but you talk like big smelly stupid. Actually seriously, you sound like a know-it-all but are missing key information and strategies.
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