AlexNT wrote:I have no idea why some game developers are so fascinated with recreating sociopath-fostering environments.
Because it gives ultimate freedom. As close to realism as is needed.
There are gazillion other sandbox games that strip you from this freedom and it is tiring and boring.
You will play games like Farmville, Stardew Valley, Minecraft, Space Engineers etc. for a while. These games have their place.
But eventually you will get bored of the ever-repeating dull mechanics that spoon-feed and babysit you as player throughout the game.
You can peacefully farmville through this game too. But you can't herp and derp like in farmville without consequences.
It sucks to die as newbie because you'll likely not even have gotten to figure out at that point how to efficiently progress, so restarting will be similarly slow.
But imo you called this upon yourself. What happened to your character is exactly what separates this game from other games.
You were lazy, overconfident and didn't compare the risks you took vs what you gain from your actions. In short, you were being naive.
The game punished you for that. That is good game design.
And the best part about it is that the human element even plays into it. The attackers didn't have to kill you. You merely opened them the door to do so (your fault).
It was up to them to decide what to hand out to you for this good-willed aka simple-minded behavior of yours (a choice that you handed to them).