Spear - deck

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Spear - deck

Postby Uriel » Thu May 06, 2021 5:58 am

Please advice - melee or UA for spear hunting (mostly PVM). What attack moves?
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Re: Spear - deck

Postby LastDreamCatcher » Thu May 06, 2021 7:34 am

I hunt whits spear first time this world, using "Punch 'em Both" and "Full Circle", its ok. And also used "Take Aim" +"Left Hook" + "Punch" + "Sting", its too slow for me to make IP, but combo deal alot of dmg in single hit.
If i understood correclty, better have both UA and meele up to 100/70 for most hunt and you need AGI+STR ofc.
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Re: Spear - deck

Postby Foarl » Thu May 06, 2021 2:45 pm

Full MC makes for very easy hunting and dungeon clearing. Outranging animals on a boat and using the peace/re-aggro spam to get them to return when they run.

With all decks I suggest quick dodge, sidestep, jump (three basic defenses) and zig zag for red.

Spear Hunting: Quick Barrage, Full Circle.
QB for red opening, kill with Full circle. You don't need anything else.

Sword Dungeon Party: Quick Barrage, Full Circle, Storm of Swords, Take Aim.
QB/Take aim for 2-4 IP, Storm for yellow openings/damage, if still alive finish with full circle. Clears packs like it's nothing, plenty of damage for big baddies.
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Re: Spear - deck

Postby Uriel » Fri May 07, 2021 5:49 am

Foarl wrote:Full MC makes for very easy hunting and dungeon clearing. Outranging animals on a boat and using the peace/re-aggro spam to get them to return when they run.

With all decks I suggest quick dodge, sidestep, jump (three basic defenses) and zig zag for red.

Spear Hunting: Quick Barrage, Full Circle.
QB for red opening, kill with Full circle. You don't need anything else.

Sword Dungeon Party: Quick Barrage, Full Circle, Storm of Swords, Take Aim.
QB/Take aim for 2-4 IP, Storm for yellow openings/damage, if still alive finish with full circle. Clears packs like it's nothing, plenty of damage for big baddies.


I ended with exact same deck for spear. Thx mate
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Re: Spear - deck

Postby GordonLewis » Fri May 07, 2021 7:30 am

Foarl wrote:Full MC makes for very easy hunting and dungeon clearing. Outranging animals on a boat and using the peace/re-aggro spam to get them to return when they run.

With all decks I suggest quick dodge, sidestep, jump (three basic defenses) and zig zag for red.

Spear Hunting: Quick Barrage, Full Circle.
QB for red opening, kill with Full circle. You don't need anything else.

Sword Dungeon Party: Quick Barrage, Full Circle, Storm of Swords, Take Aim.
QB/Take aim for 2-4 IP, Storm for yellow openings/damage, if still alive finish with full circle. Clears packs like it's nothing, plenty of damage for big baddies.


Thx man for help! :)
Last edited by GordonLewis on Tue May 11, 2021 7:48 am, edited 1 time in total.
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Re: Spear - deck

Postby Archiplex » Sun May 09, 2021 4:00 pm

Foarl wrote:Full MC makes for very easy hunting and dungeon clearing. Outranging animals on a boat and using the peace/re-aggro spam to get them to return when they run.

With all decks I suggest quick dodge, sidestep, jump (three basic defenses) and zig zag for red.

Spear Hunting: Quick Barrage, Full Circle.
QB for red opening, kill with Full circle. You don't need anything else.

Sword Dungeon Party: Quick Barrage, Full Circle, Storm of Swords, Take Aim.
QB/Take aim for 2-4 IP, Storm for yellow openings/damage, if still alive finish with full circle. Clears packs like it's nothing, plenty of damage for big baddies.


On the party deck for dungeons: swap out QB for sideswipe.

Take aim into storm immediately, then fc to finish. Against bosses, storm into sideswipe. Nobody needs to be doing qb.
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Re: Spear - deck

Postby Nightdawg » Fri Jan 06, 2023 11:48 am

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