Many new tutorial quests have been added
Charcoal Burning is a new skill required to unlock Tar Kilns
Landscaping is a new skill required to unlock Land Surveys and Embankment Scaffolding
Snakes can no longer be Trampled
Tool quality now hardcaps butchering anything except fileting small fish
A sharp tool is now required to convert a large skeleton to bones
Aurochs now have 15 Armor
Boreworms now have 31 Armor
Cave Lice now have 50 Armor
Ores have been redistributed:
- Surface - Cinnabar (as boulders)
Lv.1 - Cassiterite, Lead Glance
Lv.2 - Wine Glance (ore of Copper)
Snekkja recipe now includes 1x Bar of Hard Metal
Boar Spear and Great Hall recipes have had Bar of Any Metal replaced with Bar of Hard Metal
Windmill recipe has had Bar of Any Metal replaced with Bar of Cast Iron
Stone Tower recipe has had Bar of Any Metal replaced with Bar of Steel
Constructing certain metal items now involves constructing a mould out of sand or clay next to a lit smelter, pouring metal into it, then waiting 8 hours for it to set
Laurel trees now only produce 5 leaves at a time, down from 60.
Tea bushes now only produce 10 leaves at a time, down from 40.
Environment
Flintwash - Spawns in both fresh and saltwater - Produces Flint
Cave Puddle - Spawns in caves - Produces 1-4 Cave Clay when walked through. Quality hardcapped by Masonry
Zelkova - Tree - Produces Catkins
Black Poplar - Tree - Produces Catkins
Wych Elm - Tree - Produces Samara
Gray Alder - Tree - Produces Boughs
Reeds - Technically a bush, spawns in massive amounts in shallow water. Blocks movement. Harvesting with a sharp tool destroys it to generate 1 Reeds
Chert - Boulder
Graywacke - Boulder
Serpentine - Boulder
Structures
Mine Pyre - 50x Log - 25x Sand - Required before being able to build a minehole. Burns for 7 days. Construction requires the same Strength that would be required to build a minehole in that spot.
Items
Flint Knife - Melee Weapon - 1x Flint, 1x Log - 40 Damage, 20% G.Damage, 15% Armor Penetration, 100% Range
Ceramic Knife - Melee Weapon - 2x Clay - 30 Damage, 20% G.Damage, 15% Armor Penetration, 100% Range
Tinker's Throwing Axe - Melee Weapon - 3x Any Metal - 40 Damage - 40% G.Damage, 15% Armor Penetration, 100% Range - Some kind of Mining Strength Bonus
Reed - Raw Material - Counts as Thatching Material
Reedweave Belt - Belt - 3x Reeds 1x String - 1 Slot
Reed Brooch - Gilding - 1x Reeds 1x Stone - +1 Agi, +1 Exp
Reed Ship - Curio - 2x Reeds 1x String - 177 LP/H, 3 Weight