kabuto202 wrote:Animals like instantly run away to narnia when far above their fleeing when shot at from a boat. Did they really just nerf hermit play for no reason or is there just a different strat now?
Tubby_Squirrel wrote:kabuto202 wrote:Animals like instantly run away to narnia when far above their fleeing when shot at from a boat. Did they really just nerf hermit play for no reason or is there just a different strat now?
I played as hermit last world and no, there is no magical lock on hermit stats that prevents you from being able to easily melee animals after a realtivly short time.
I know melee combat may seem intimidating buts it's mostly just a color matching game. Put is this way: last world as a gimmick I played on a tiny plot out of a burrow and even meeming as I was, I was meleeing Badgers in like ~2-3 weeks? So if you learn the system and actually play seriously you'll be able to ditch the boat hunting in no time!
kabuto202 wrote:the damage you end up taking
Halbertz wrote:kabuto202 wrote:the damage you end up taking
Skill issue.
VDZ wrote:Halbertz wrote:kabuto202 wrote:the damage you end up taking
Skill issue.
Taking some damage per battle is inevitable unless you have either really high stats or tons of patience.
kabuto202 wrote:Tubby_Squirrel wrote:kabuto202 wrote:Animals like instantly run away to narnia when far above their fleeing when shot at from a boat. Did they really just nerf hermit play for no reason or is there just a different strat now?
I played as hermit last world and no, there is no magical lock on hermit stats that prevents you from being able to easily melee animals after a realtivly short time.
I know melee combat may seem intimidating buts it's mostly just a color matching game. Put is this way: last world as a gimmick I played on a tiny plot out of a burrow and even meeming as I was, I was meleeing Badgers in like ~2-3 weeks? So if you learn the system and actually play seriously you'll be able to ditch the boat hunting in no time!
Melee is not viable because the damage you end up taking makes hunting a large amount of creatures a pain and puts additional drain on Energy which you need to use to expand your base.
Thanks everyone else for the useful response in regards to aggro/deaggro, I'll give that a try.
Halbertz wrote:kabuto202 wrote:the damage you end up taking
Skill issue.
Users browsing this forum: Trendiction [Bot] and 6 guests