What's the deal with the "check on these things every twelve hours" mechanics?
If this game were driven by ad revenue I'd get that, perhaps. There would be a "keep the servers alive" sort of rationale. At present, it feels like these mechanics exist to keep you logging in, but the game's creators don't benefit from that.
So what's up? The 'difficulty' of making steel is in whether you're willing to set an alarm to log in and check on it? Animal husbandry will be irrevocably broken if you allow folks with things like 'work' to do it? What's going to fall apart if you extend a grace period to the filthy casuals who are already going to do these things more slowly than folks with endless dedication?