by Mr_Bober » Wed Nov 12, 2025 12:03 am
Some of these roles would have very little to do for the majority of their time. But to give you a few more ideas, here we go:
One thing you can split are big roles into more specific goals:
- Quality vs Quantity farmers: one's goal is to replant small amounts every few hours to get the highest chances of q increase, the other goes for quantities to keep animals fed or whatever.
- Same concept for the miner: one does prospecting and looks for high quality nodes ignoring anything of mid-low quality to save time, the other mines out every bit of ore left behind.
- Hunters can also split in the same way: those going around checking only high q spots, and those killing anything that moves. Could also add a whale/orca hunter role if you wanna differentiate it even further (a very boring job though).
- Troll seeker: a miner not focused on finding ores, but rather mining out EVERYTHING, looking for trolls (best with cavehermit credo)
- Loremaster: the druid, or curio crafter, raising Lore and a mix of other stuff to be the best at crafting those curios with weird combos. Could go for scholar credo.
- Thief
- Fighters: like it or not, PvP is a (dumb) job.
- Carpenter? Or is that your lumberjack?
- Cook can be split too: cheesemaking is often a side job, separate from the rest.
- Quartermaster. Villages, especially larger ones, are often messy. I've spent days sorting through random items left in all the wrong places.
- Trader: someone in charge to seek trading opportunities, or running a local market. Likely a sort of "face" of the village, or diplomat if you will.
- Nodes Explorer: instead of going around to gather random stuff, someone who's main role is to check and map quality nodes: from water/soil/clay, to animals and forageables. So you can let the rest of the village know where the best stuff is.