World 16.2 animal AI change

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World 16.2 animal AI change

Postby Zepar72 » Wed Aug 19, 2026 10:07 am

I havent played yet to the point of experiencing it myself. Was something changed in a major way? Is the old cheesey boat hunting still a thing because of it?
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Re: World 16.2 animal AI change

Postby Halbertz » Wed Aug 19, 2026 10:40 am

Consider playing
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Re: World 16.2 animal AI change

Postby SnuggleSnail » Wed Aug 19, 2026 10:54 am

basically the same cheese with 1 or 2 extra steps, or use archery, or just face tank shit with multiple people
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Re: World 16.2 animal AI change

Postby Zepar72 » Wed Aug 19, 2026 12:05 pm

Halbertz wrote:Consider playing


Judging from experience, it's best to know how to "hunt" before doing that. Unless one wants to go back to character creation so badly
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Re: World 16.2 animal AI change

Postby Zepar72 » Wed Aug 19, 2026 12:06 pm

SnuggleSnail wrote:basically the same cheese with 1 or 2 extra steps, or use archery, or just face tank shit with multiple people


Archery as in hit-and-run, re-aggro when they run away? So i take that exploit is still good?
Or was MM buffed? It used to be a hit of a meme ._.
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Re: World 16.2 animal AI change

Postby SnuggleSnail » Wed Aug 19, 2026 12:19 pm

Zepar72 wrote:Archery as in hit-and-run, re-aggro when they run away?


Pretty much. It's just better relative to melee now because they defend a lot making melee slower
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Re: World 16.2 animal AI change

Postby Reiber » Wed Aug 19, 2026 1:38 pm

basically. as soon as an animal cant reach you. they run. while spamming defences.
like not actually fleeing . just running away. so if you get intoo reach again. they will eventually come back.
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Re: World 16.2 animal AI change

Postby Fostik » Fri Aug 21, 2026 7:45 am

another cancer to hurt hermits, while experienced players exploiting predicting behavior to hunt even easier, raising gap in playerbase even more
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Re: World 16.2 animal AI change

Postby Regulus2424 » Fri Aug 21, 2026 8:14 am

Fostik wrote:another cancer to hurt hermits, while experienced players exploiting predicting behavior to hunt even easier, raising gap in playerbase even more


hard disagree. this change hugely favors archers, and I always felt (feel free to confirm or deny) that it's the hermits that prefer bow and arrow for the actual hunting
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Re: World 16.2 animal AI change

Postby Fostik » Fri Aug 21, 2026 8:36 am

Regulus2424 wrote:
hard disagree. this change hugely favors archers, and I always felt (feel free to confirm or deny) that it's the hermits that prefer bow and arrow for the actual hunting


I might change my opinion when we get bronze swords and hit a hard wall with this mechanic, but for now me and my group are hunting in quantities not nearly possible at this stage pre-change, and hermits are as always more reluctant and catching up slower.
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