Engeave Fell

Forum for discussing in game politics, village relations and matters of justice.

Re: Engeave Fell

Postby FerrousToast » Sun Dec 13, 2015 4:31 pm

shubla wrote:
FerrousToast wrote:On my birthday :(

Happy birthday!

:mrgreen:
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Re: Engeave Fell

Postby vatas » Sun Dec 13, 2015 4:41 pm

I feel bad for you but kind of your own fault for going this far in the world without brickwall. I got mine built really fast from relatively scratch (got high STR character though.)
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Re: Engeave Fell

Postby ChildhoodObesity » Sun Dec 13, 2015 5:36 pm

Raffeh wrote:
ChildhoodObesity wrote:
ramones wrote:I'd rank base destruction with an exploited horse preety high too.

imo its not even that bad the only thing that made it bad was that they did it as an example and broke like fucktons. it was already a very known thing that animals bash shit, u could just say they do and people wouldnt disagree. he couldve bashed 1 thing and uploaded his shitter vid but owell



He obviously wanted to show the extent it could be used to. Idk why we dont just make containers hit shp for how ever many items are in it. that would soon stop players bashing containers.

lel most people knew the extent to which it could be used, you dont need to destroy a place completely to prove it
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Re: Engeave Fell

Postby Zeler » Sun Dec 13, 2015 5:38 pm

He could do the same with bare hands, so who cares?
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Re: Engeave Fell

Postby ChildhoodObesity » Sun Dec 13, 2015 5:52 pm

Zeler wrote:He could do the same with bare hands, so who cares?

smh
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Re: Engeave Fell

Postby DDDsDD999 » Sun Dec 13, 2015 6:16 pm

ChildhoodObesity wrote:lel most people knew the extent to which it could be used, you dont need to destroy a place completely to prove it

idk, only person it matters to know is jorb, and he probably runs out of stamina breaking a wicker basket.
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Re: Engeave Fell

Postby Eemerald » Sun Dec 13, 2015 6:17 pm

happy birthday.

I have to say destruction of a village unnecessarily is one of the shittiest things to do during a raid. not only because it's a jerk move to begin with, but it makes the desire to continue playing a hell of a lot more difficult, and considering that play count has been under discussion often, it seems we should be trying to keep those playing, actually playing, not making it entirely difficult to even bother again after a raid.
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Re: Engeave Fell

Postby venatorvenator » Sun Dec 13, 2015 7:04 pm

Taking care of noobs is good for peaceful players and for raiders too. I recall Nao said once that real raiding is about stalking someone and just stealing their production occasionally, not indiscriminate murder and destruction. It's best for everyone if crafters are left alive and people's industries are left intact so that they keep making stuff you raiders can steal, or until they're developed enough for the loot to be good.

This has been repeated all over the forum, and I find it problematic that the game doesn't offer any direct incentive to protect clueless noobs or to socialization in general. At the moment we only have mechanics to destroy them, and just look how many people have quit because of that.
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Re: Engeave Fell

Postby Tonkyhonk » Sun Dec 13, 2015 7:07 pm

im sorry about your loss on your special day, and gratz on your op nicely done.

that said, i would love to hear the victimizer side story too (apart from goo claiming to represent it or whatever), if they are willing to share it. i dont find a total destruction itself as griefing when there is a certain reason and some interactions. sometimes you dont want some (or particular) players to exist at a certain location and i honestly believe that the game should offer you a way to clear your enemy so they may move out to somewhere else or stop feeding a bigger enemy group, which is a completely different thing to me from destroying everything or partly "for fun".
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Re: Engeave Fell

Postby Patchouli_Knowledge » Sun Dec 13, 2015 7:30 pm

Tonkyhonk wrote:im sorry about your loss on your special day, and gratz on your op nicely done.

that said, i would love to hear the victimizer side story too (apart from goo claiming to represent it or whatever), if they are willing to share it. i dont find a total destruction itself as griefing when there is a certain reason and some interactions. sometimes you dont want some (or particular) players to exist at a certain location and i honestly believe that the game should offer you a way to clear your enemy so they may move out to somewhere else or stop feeding a bigger enemy group, which is a completely different thing to me from destroying everything or partly "for fun".


Except that people don't use total destruction just for enemies or people they want to remove from the playing field; it is virtually the default policy on dealing with their victims in Haven. They use it on virtually anyone and losing SHP penalty is easily countered by nomming something. Heck Jordan destroyed someone's entire, brick stockpile included, just to report an exploit. There is no incentive to spare people and the deterrents to this result is questionable at best. When many see end game as number pushing and PvP, then you know the end game players demographics.
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