Engeave Fell

Forum for discussing in game politics, village relations and matters of justice.

Re: Engeave Fell

Postby Oldimaru » Sun Dec 13, 2015 7:49 pm

On my birthday :(

sorry for this....
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Re: Engeave Fell

Postby barra » Sun Dec 13, 2015 7:58 pm

Patchouli_Knowledge wrote:Except that people don't use total destruction just for enemies or people they want to remove from the playing field; it is virtually the default policy on dealing with their victims in Haven. They use it on virtually anyone and losing SHP penalty is easily countered by nomming something. Heck Jordan destroyed someone's entire, brick stockpile included, just to report an exploit. There is no incentive to spare people and the deterrents to this result is questionable at best. When many see end game as number pushing and PvP, then you know the end game players demographics.

I think it's a case that victims who quit won't seek revenge. If you don't defeat them completely it might turn into a war with crossroad camping and other nasty stuff. So raiders are thorough. Even if it means jorbtar loses subs.
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Re: Engeave Fell

Postby venatorvenator » Sun Dec 13, 2015 8:31 pm

barra wrote:
Patchouli_Knowledge wrote:Except that people don't use total destruction just for enemies or people they want to remove from the playing field; it is virtually the default policy on dealing with their victims in Haven. They use it on virtually anyone and losing SHP penalty is easily countered by nomming something. Heck Jordan destroyed someone's entire, brick stockpile included, just to report an exploit. There is no incentive to spare people and the deterrents to this result is questionable at best. When many see end game as number pushing and PvP, then you know the end game players demographics.

I think it's a case that victims who quit won't seek revenge. If you don't defeat them completely it might turn into a war with crossroad camping and other nasty stuff. So raiders are thorough. Even if it means jorbtar loses subs.

What could those guys do though? There are three or four groups with stats and numbers so high that there's nothing an average village can do against them, much less a palisade hermit. Suppose the victims are left alive. Does anyone really think the revenge of a 50 ua char carrying a Fyrdsman's sword will ever be a problem?
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Re: Engeave Fell

Postby spawningmink » Sun Dec 13, 2015 8:33 pm

venatorvenator wrote:
barra wrote:
Patchouli_Knowledge wrote:Except that people don't use total destruction just for enemies or people they want to remove from the playing field; it is virtually the default policy on dealing with their victims in Haven. They use it on virtually anyone and losing SHP penalty is easily countered by nomming something. Heck Jordan destroyed someone's entire, brick stockpile included, just to report an exploit. There is no incentive to spare people and the deterrents to this result is questionable at best. When many see end game as number pushing and PvP, then you know the end game players demographics.

I think it's a case that victims who quit won't seek revenge. If you don't defeat them completely it might turn into a war with crossroad camping and other nasty stuff. So raiders are thorough. Even if it means jorbtar loses subs.

What could those guys do though? There are three or four groups with stats and numbers so high that there's nothing an average village can do against them, much less a palisade hermit. Suppose the victims are left alive. Does anyone really think the revenge of a 50 ua char carrying a Fyrdsman's sword will ever be a problem?

with this worlds combat a char with 1 ua, rage, bear cape can kill someone with 300 ua....stats dont really matter
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Re: Engeave Fell

Postby Patchouli_Knowledge » Sun Dec 13, 2015 8:35 pm

barra wrote:I think it's a case that victims who quit won't seek revenge. If you don't defeat them completely it might turn into a war with crossroad camping and other nasty stuff. So raiders are thorough. Even if it means jorbtar loses subs.


It is often thought as the reason but it seems that it is not always the case. Raiders often destroy everything on targets that doesn't even have the means of getting revenge such as hermit camps and even newbie sites. Conversely, people that doesn't really care too much about people getting revenge such as Ainran may still implementing this policy of destruction.

spawningmink wrote:with this worlds combat a char with 1 ua, rage, bear cape can kill someone with 300 ua....stats dont really matter


There is also a large difference in combat experience and number. The newbie tends to shy away from combat for fear of losing theory character compared to the hardened raiders while also being generally outnumbered by the raiders many times over.
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Re: Engeave Fell

Postby venatorvenator » Sun Dec 13, 2015 8:44 pm

Patchouli_Knowledge wrote:spawningmink wrote:
with this worlds combat a char with 1 ua, rage, bear cape can kill someone with 300 ua....stats dont really matter

There is also a large difference in combat experience and number. The newbie tends to shy away from combat for fear of losing theory character compared to the hardened raiders while also being generally outnumbered by the raiders many times over.

Gear would count too. I don't think a q50 iron sword can ever penetrate faction armor, no matter the stats, even if the victim decided to ambush a crossroad. There's really nothing you can do to take revenge against factions, it's a quite disproportional conflict and I was hoping the kingdoms update would solve that.
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Re: Engeave Fell

Postby FerrousToast » Sun Dec 13, 2015 11:00 pm

Tonkyhonk wrote:im sorry about your loss on your special day, and gratz on your op nicely done.

that said, i would love to hear the victimizer side story too (apart from goo claiming to represent it or whatever), if they are willing to share it. i dont find a total destruction itself as griefing when there is a certain reason and some interactions. sometimes you dont want some (or particular) players to exist at a certain location and i honestly believe that the game should offer you a way to clear your enemy so they may move out to somewhere else or stop feeding a bigger enemy group, which is a completely different thing to me from destroying everything or partly "for fun".

Thank you very much, I'm glad you like it.

I know I can only represent our side of the story, but just for the sake of fleshing things out, my assumption on why they griefed us to shit is because spending all that time breaking into the houses for fuckall made them mad. According to lady goo they did claim the reason they killed us was because they didn't want us living in the region, but aside from this raid that idea was never communicated to us, and they had NO way of knowing I had even traded before had, and had no idea until a while after they had already destroyed us about who as I never told them anything (though if our shitty village has a good axe I suppose it is safe to assume we are trading with somebody.)

So while I can totally agree with you that those sorts of things are much better reasons to raid a base, if the people you are raiding have no fucking idea what they did to make you mad, is any reason really all that different from Trollolololol?

The only reason anyone knows it's GH is Ladygoo. That is the reason I don't say so in op, that is not information we have as just some shitty teir losers who have no faction and didn't even have a Bwall. I wanted OP to be 100% truthful and not contain any info that was not mine first hand. So I don't actually know for certain who did it, nor do I know why because the people attacking never told us anything.

venatorvenator wrote:I recall Nao said once that real raiding is about stalking someone and just stealing their production occasionally, not indiscriminate murder and destruction. It's best for everyone if crafters are left alive and people's industries are left intact so that they keep making stuff you raiders can steal, or until they're developed enough for the loot to be good.


I recall this as well, was a good post, and very very good point. Do you want people to fuck with and raid over and over again, or do you want people to quit the game? cause this is how you get people to quit the game.
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Re: Engeave Fell

Postby ramones » Sun Dec 13, 2015 11:02 pm

Zeler wrote:He could do the same with bare hands, so who cares?


You leave scents doing that and you loose your health, which in this case was not the case and was avoided in a way it should not be.
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Re: Engeave Fell

Postby rye130 » Sun Dec 13, 2015 11:21 pm

FerrousToast wrote:
venatorvenator wrote:I recall Nao said once that real raiding is about stalking someone and just stealing their production occasionally, not indiscriminate murder and destruction. It's best for everyone if crafters are left alive and people's industries are left intact so that they keep making stuff you raiders can steal, or until they're developed enough for the loot to be good.


I recall this as well, was a good post, and very very good point. Do you want people to fuck with and raid over and over again, or do you want people to quit the game? cause this is how you get people to quit the game.


Generally speaking you only have 1 attempt to raid someone. After you successfully break into their base and steal what you want, the victim is unlikely to be in that same situation again. They either move away, quit, or build a brickwall. Anyone inexperienced enough to let you raid them multiple times is unlikely to have anything of value anyways. Basically there is no in game reason to not go with a scorched earth approach when you raid.

FerrousToast wrote:I know I can only represent our side of the story, but just for the sake of fleshing things out, my assumption on why they griefed us to shit is because spending all that time breaking into the houses for fuckall made them mad.


When you spend an hour traveling to place, half an hour breaking in, and find nothing of value inside, you rationalize that spending an extra half and hour smashing stuff for fun isn't such a bad idea. The time investment involved in most raids is pretty steep so spending a little extra time for some mindless, barbaric fun becomes a good idea.
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Re: Engeave Fell

Postby Patchouli_Knowledge » Sun Dec 13, 2015 11:25 pm

rye130 wrote:When you spend an hour traveling to place, half an hour breaking in, and find nothing of value inside, you rationalize that spending an extra half and hour smashing stuff for fun isn't such a bad idea. The time investment involved in most raids is pretty steep so spending a little extra time for some mindless, barbaric fun becomes a good idea.


Does everyone else in Ainran feels this way? Do you still do this even if you find something? I've been trying to find the missing reason of why people would simply destroy everything in the base that has been avoiding my for some time now.
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