Lord of Shadows & The Fellowship of the Kilns

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Re: Lord of Shadows & The Fellowship of the Kilns

Postby warrri » Mon Nov 30, 2015 9:22 pm

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Re: Lord of Shadows & The Fellowship of the Kilns

Postby ApocalypsePlease » Mon Nov 30, 2015 9:46 pm

burgingham wrote:... lost a forager to Zox due to very unlucky circumstances. He was just in the middle of nowhere when Zox walked on screen and killed him. Apparently Zox regards territory 1 or 2 hours away from his base as his own and sees people on it as an immediate threat... Our first thought to get revenge was of course to kill him, but he was like 5 or 6 hours away from our town ...

This is what doesn't make sense to me. Why was there someone from your village foraging 4 hours worth of distance away from your place, let alone in the direction from your village towards zox?

If I was him, someone being two thirds of the way from their location to mine especially when that far out does not feel like it's coincidental. When you live out in the middle of nowhere, seeing anyone is a concern.

Also why wouldn't the forager have auto-hearth on when so far out. That's just begging for trouble
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Re: Lord of Shadows & The Fellowship of the Kilns

Postby Potjeh » Mon Nov 30, 2015 9:53 pm

Well, we had no clue where Zox was at a time, and we are constantly scouting for resources like any other faction.
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Re: Lord of Shadows & The Fellowship of the Kilns

Postby burgingham » Mon Nov 30, 2015 9:55 pm

We actually asked our guy the same when he died. He simply decided to take a long trip, checking resources and stuff. We had no idea at that point anyone even lived up there. Besides...1 or 2 hours is still friggin far. I dont see the problem with us there, it was the middle of damn nowhere.

You really wanna make an argument out of such ridiculous distances amd a random coincedence in the empty woods? We would probably be killing people all day long if we treated travelers in such a radius around our city that way.
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Re: Lord of Shadows & The Fellowship of the Kilns

Postby Kaios » Mon Nov 30, 2015 9:57 pm

ApocalypsePlease wrote:This is what doesn't make sense to me. Why was there someone from your village foraging 4 hours worth of distance away from your place, let alone in the direction from your village towards zox?


That's a strange question, I guess the answer might be that in the pursuit of exploration for resources and just exploration of the map in general, large villages tend to build long roads.

If I was him, someone being two thirds of the way from their location to mine especially when that far out does not feel like it's coincidental. When you live out in the middle of nowhere, seeing anyone is a concern.


Neither player would know where the other is from, as was the case.

Also why wouldn't the forager have auto-hearth on when so far out. That's just begging for trouble


How he got killed was actually quite the coincidence in this story (really bad timing and luck)
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Re: Lord of Shadows & The Fellowship of the Kilns

Postby burgingham » Mon Nov 30, 2015 10:06 pm

It is a little embarassing but he had low shp and did not pay attention so he got kicked of his "empty" horse and was ko'ed... Then Zox walks in randomly (we assume) and killed him.
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Re: Lord of Shadows & The Fellowship of the Kilns

Postby Zeler » Mon Nov 30, 2015 10:11 pm

I envy all of you. You are having so much fun.
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Re: Lord of Shadows & The Fellowship of the Kilns

Postby Onep » Mon Nov 30, 2015 10:15 pm

Zeler wrote:I envy all of you. You are having so much fun.

I hear Odditown's recruitment village is still recruiting.
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We call it simply, Russian soul.”

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Re: Lord of Shadows & The Fellowship of the Kilns

Postby Amanda44 » Mon Nov 30, 2015 10:19 pm

@ Apoc

Not every one uses auto-hearth, I mean obviously I don't know what the case was here, but I don't use the function simply because I feel it takes away from the mechanics of the game ... some client features I'm ok with, I love the alarms/warnings and the timers and the simplifications of the numbers but I don't use any of the 'auto' features. I also like to go on long foraging trips, get to know the map, look for better nodes and also it feels like an adventure to me, off out for the day to the far off mountains, or whatever. :)

burgingham wrote:It is a little embarassing but he had low shp and did not pay attention so he got kicked of his "empty" horse and was ko'ed....


Lol, story of my life when it comes to horse riding in haven .... :oops:
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Re: Lord of Shadows & The Fellowship of the Kilns

Postby ApocalypsePlease » Mon Nov 30, 2015 10:35 pm

Potjeh wrote:Well, we had no clue where Zox was at a time, and we are constantly scouting for resources like any other faction.

burgingham wrote:We actually asked our guy the same when he died. He simply decided to take a long trip, checking resources and stuff.

Node scouting is the only thing that really makes sense. Without knowing what the forager was equipped with, there seems to be 2 possible reasonings for his actions based. If the forager was well equipped, zox could have suspected it to be a tracker trying to find him (assuming he already had scents out), and killed the forager without the foresight of the consequences it would bring. The alternative if the forager did not look well equipped, zox could have assumed that there would not have been any real consequence for leaving a muder scent that far out would be unlikely.

We had no idea at that point anyone even lived up there. Besides...1 or 2 hours is still friggin far. I dont see the problem with us there, it was the middle of damn nowhere.

I guess in my mind, being a hermit far out would raise your level of paranoia with anyone who you come across. Not saying that the forager should not have been there, but not saying that he should not have killed the forager either.

We would probably be killing people all day long if we treated travelers in such a radius around our city that way.

You probably live closer to a large portion of the playerbase than he does, he clearly seems more territorial over his area.

Kaios wrote:That's a strange question, I guess the answer might be that in the pursuit of exploration for resources and just exploration of the map in general, large villages tend to build long roads.

Neither player would know where the other is from, as was the case.

But they both have an idea of their location in their world, and the security of the area.

How he got killed was actually quite the coincidence in this story (really bad timing and luck)

burgingham wrote:It is a little embarassing but he had low shp and did not pay attention so he got kicked of his "empty" horse and was ko'ed... Then Zox walks in randomly (we assume) and killed him.

This part was not known to me, just "unlikely circumstances" as you had said. Lesson learned I guess.
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