Values #update

Forum for discussing in game trades, offers and deals.

Values #update

Postby piotropo54 » Sun Aug 30, 2015 11:50 pm

-I think it's time to make prices for items i will start.

-1.Birch bark has grown so it's rly cheap now (meybe cheaper than the prices)
-2.Dried hide is almost impossible to do it needs 8 hours to dry it (i got robbed from leatcher in 10 minutes).
-3.Perception food for now perception is the most needed to find better shiny things with exploration.
-4.Dead rabbits and chickens got good source of starting materials.
-5.Wild Windsown Weeds and the seeds seems to be rarer than in old haven the most expensive seeds (the most needed tho) are carrots,flax,and wheat, the cheapiest is pumpkin.
-6.Ore,ore is rare in the other corner of map but in the other corner is just a little rare (you can tell me if i'm telling it wrong) the ore builders exsist on mountains in my place mountains don't exsist so ore is the most expensive for now in my -place.
-7.Leather is longer to do than drying hide it tooks 16-24h so it's a bit more expensive than dry hides.

-Prices for me <,>,:

3birch bark:rabbit or 2 chickens
3birch barks :1dried hide
3birch bark:10 perc food
6 birch barks /1 in good terrain : 3 ores /2iron ores
3 birch bark : Wild Windsown Weed 2
5 birch barks : 1 wheat seed/flax/carrot (but i don't think someone will want to trade but someone can by unlucky in bark gatchering)
4 birch barks : 1 common seed
8 birch barks : 1 leather

5 dryed hides : 1 wheat/flux/carrot seeds (2 other seeds)
3 dryed hides :1 Wild Windsown Weed
3/4 dryed hides for 5ores/4 iron ores
3 dried hides :2leathers
1 Dried hide :2 dead rabbits/4 dead chickens
1 Dried hide:25/30 perc food

5/7 perc food : 1 rabbit or 2 chickens
25:20 perc food : 1 leather
20/15perc food :1 ore /1 iron ore
25 perc food : Wild Windsown Weed
40/45perc food : wheat/flax/carrot seeds
35 perc food : 1 other seed

1 leather : 4-5 dead rabbits or 8 chickens
2 (3 in my spot) leathers : 7 ores/5-6 iron ores
3 leathers : 2 wheat/flax/carrot seeds
1 leather : Wild Windsown Weed
2 leathers and 1 dry hide or something like this : 2 other seeds

3 Wild Windsown Weeds or 1 wheat/flax/carrot seed (1 normal seed with something) : 20 ores/15 iron ores (you can get more in better spots)
1 Wild Windsown Weed with something / 1 other seed : 8 dead rabbits
1 wheat/flax/carrot : 10-11 dead rabbits (a bit unreal amounts to trade but ok)

-Quality of curios in hafen :wishbone q1 gives 474lp and the 4q wishbone gives 949lp is the curioswill duble lp 1q/4q/16q/64q so the items with better quality should be sold like two 1q wishbone for one 4q wishbone.
-Ant soldiers too 1q 63lp 4q 126lp ^ (up:if you can send me in priv messages about q16 curios and amount of lp)

-What about trade if you will found someone and try to buy something from him prices on forum will help you to not overpay or sell something very cheap.
-If you want's to trade with someone who's selling or wants to buy something pm him to tell him hearth secret and find him by party (thanks a lot loftar)

-Sry my eng is not the best if i did any mistakes pm or comment about it

-I will make more item prices later.(k they're up)
Last edited by piotropo54 on Tue Sep 08, 2015 5:15 pm, edited 6 times in total.
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Re: Values

Postby Atamzsiktrop » Mon Aug 31, 2015 12:04 am

Nice!!!!!!
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Re: Values

Postby DDDsDD999 » Mon Aug 31, 2015 12:25 am

Good pricing!
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Re: Values

Postby loleznub » Mon Aug 31, 2015 1:04 am

How do you plan on delivering goods for trading? Its nigh impossible to locate someone making trades local area only'

Note: I do realize this is "pricing" but why price stuff when you cant really do trades?
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Re: Values

Postby SovietUnion » Mon Aug 31, 2015 2:50 am

How about making a community built and run trade hub in the center of the map? Accessable by land and water. And road signs pointing to it from afar?

Out of the top of my head:
It will be guarded by random warriors who get a share from the trades. So each trader puts some curio or food into the guard chest when trading.
Trade inventories will be put in the forum as posts and specific deals and prices will be discussed individualy via pm or other means.
It would be a globally accepted no-danger zone and quite convenient since the center of the map is where most people are.

Feel free to build on this idea if you think it has potential.

Btw. Brodgar Bazaar sounds like a good name ;)
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Re: Values

Postby maze » Mon Aug 31, 2015 7:36 am

SovietUnion wrote:How about making a community built and run trade hub in the center of the map? Accessable by land and water. And road signs pointing to it from afar?

Out of the top of my head:
It will be guarded by random warriors who get a share from the trades. So each trader puts some curio or food into the guard chest when trading.
Trade inventories will be put in the forum as posts and specific deals and prices will be discussed individualy via pm or other means.
It would be a globally accepted no-danger zone and quite convenient since the center of the map is where most people are.

Feel free to build on this idea if you think it has potential.

Btw. Brodgar Bazaar sounds like a good name ;)


I was guard the roads night a day. stealing all the goods... I'll make a group called the bandits of the red mask!
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Re: Values

Postby SovietUnion » Mon Aug 31, 2015 7:54 am

I was guard the roads night a day. stealing all the goods... I'll make a group called the bandits of the red mask!


It seems like you're one of the more fortunate Ruskis who can afford p2r (pay to raid)
Notable characters: Cpt. Danko, Kng. Danko

LS of MorningWood (as of W7)
North Star market owner (W11)
King of North Star Kingdom & Market (W12)
LS of MorningWood (W13), quit early cause reasons
Open village of North Star (W14)

"Not really. But meh.. who needs proper communication anyways"
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Re: Values

Postby sieffre » Mon Aug 31, 2015 7:59 am

SovietUnion wrote:How about making a community built and run trade hub in the center of the map? Accessable by land and water. And road signs pointing to it from afar?

Out of the top of my head:
It will be guarded by random warriors who get a share from the trades. So each trader puts some curio or food into the guard chest when trading.
Trade inventories will be put in the forum as posts and specific deals and prices will be discussed individualy via pm or other means.
It would be a globally accepted no-danger zone and quite convenient since the center of the map is where most people are.

Feel free to build on this idea if you think it has potential.

Btw. Brodgar Bazaar sounds like a good name ;)

this would require heavy use of the honour system
which is really a thing that this community is good at!!!!!!! :lol:
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Re: Values

Postby SovietUnion » Mon Aug 31, 2015 9:34 am

sieffre wrote:this would require heavy use of the honour system
which is really a thing that this community is good at!!!!!!! :lol:


I believe trading is the most important aspect of the game. And until there is a better way to do it, trade will be a higher priority than personal greed. And I believe a lot of people are ready to defend such a thing. Or at least avenge :)

It may be quite a lot of fun and something to b*tch about when th p2p hating stops :roll:
Notable characters: Cpt. Danko, Kng. Danko

LS of MorningWood (as of W7)
North Star market owner (W11)
King of North Star Kingdom & Market (W12)
LS of MorningWood (W13), quit early cause reasons
Open village of North Star (W14)

"Not really. But meh.. who needs proper communication anyways"
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Re: Values

Postby Sevenless » Mon Aug 31, 2015 1:35 pm

Trading has always required an honour system in haven, nothing new there.

Remember roads allow for quick teleportation now. Once a proper road network is setup, there will be trade and travel on a larger scale. Due to how they work, highway banditry is also likely though.
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