Herb tables are effectively q0

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Herb tables are effectively q0

Postby Maiden » Fri Sep 04, 2015 7:06 am

Make herb table, I expect a q under 10, like half the fibers were average q4 or so, but the rest were average q 11 or 12, but all blocks q10, and board average q 12 or 13. After putting tea leaves on the table, they end up q5/5/5. Unless I made a q5 table and the table is now a hardcap, table is instead just halving q
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Re: Herb tables are effectively q0

Postby jorb » Fri Sep 04, 2015 7:10 am

Maiden wrote:I made a q5 table


Cool story, bro.

Jokes aside this is probably what happened, and, yes, there should be a way to tell the Qs of an object you built.
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Re: Herb tables are effectively q0

Postby Maiden » Fri Sep 04, 2015 7:18 am

Yeah I just don't know table q or if it is a hardcap or softcap now, so it's either a bug or I just can't know
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Re: Herb tables are effectively q0

Postby sabinati » Fri Sep 04, 2015 8:11 am

jorb wrote:
Maiden wrote:I made a q5 table


Cool story, bro.

Jokes aside this is probably what happened, and, yes, there should be a way to tell the Qs of an object you built.


that is not how the herb tables have functioned traditionally, and indeed, for the q10 tea leaves to come out q5 would mean that a q0 table was used
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Re: Herb tables are effectively q0

Postby jorb » Fri Sep 04, 2015 8:15 am

True that. Will look into it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Herb tables are effectively q0

Postby Maiden » Fri Sep 04, 2015 11:14 pm

q5 green tea leaves became q2 black tea leaves, so it's clearly a case of the table being seen as q0, rather than being capped
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Re: Herb tables are effectively q0

Postby VDZ » Fri Sep 04, 2015 11:49 pm

Quick, create q0 items before it gets nerfed.
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Re: Herb tables are effectively q0

Postby dvsmasta » Sat Sep 12, 2015 7:03 pm

jorb wrote:
Maiden wrote:I made a q5 table


Cool story, bro.

Jokes aside this is probably what happened, and, yes, there should be a way to tell the Qs of an object you built.


Does this mean we will have a way to see the Quality of built objects in the future? That would seriously be sweet.
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Re: Herb tables are effectively q0

Postby jorb » Sat Sep 12, 2015 7:07 pm

Yes, that is on my todo-list.
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Re: Herb tables are effectively q0

Postby qthree » Sun Sep 13, 2015 1:03 am

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