Crash when loading / logging in (prob due to a corpse)

The worst monsters in the Hearthlands warp the fabric of space and time...

Crash when loading / logging in (prob due to a corpse)

Postby stya3 » Tue Sep 08, 2015 2:43 am

Stacktrace :

java.lang.RuntimeException: Transformation th for equipment haven.ResData@1bd9817 on skeleton Skeleton(gfx/borka/body) could not be resolved
at haven.Composited$Equ.<init>(Composited.java:248)
at haven.Composited$Equ.<init>(Composited.java:231)
at haven.Composited$SpriteEqu.<init>(Composited.java:197)
at haven.Composited$SpriteEqu.<init>(Composited.java:193)
at haven.Composited.nequ(Composited.java:385)
at haven.Composited.changes(Composited.java:412)
at haven.Composited.changes(Composited.java:416)
at haven.Composited.setup(Composited.java:420)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.Composite.setup(Composite.java:66)
at haven.Gob.setup(Gob.java:199)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.MapView.addgob(MapView.java:522)
at haven.MapView$3.setup(MapView.java:531)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.MapView.setup(MapView.java:604)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.setup(RenderList.java:125)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:935)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.GameUI.draw(GameUI.java:583)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.RootWidget.draw(RootWidget.java:65)
at haven.UI.draw(UI.java:140)
at haven.HavenPanel.rootdraw(HavenPanel.java:289)
at haven.HavenPanel.run(HavenPanel.java:521)
at java.lang.Thread.run(Unknown Source)
stya3
 
Posts: 3
Joined: Wed Aug 06, 2014 7:21 pm

Re: Crash when loading / logging in (prob due to a corpse)

Postby stya3 » Tue Sep 08, 2015 2:44 am

Oh and please, it seems our whole village can't connect...

Edit: seems to work now... weird, we tested on different clients and were still getting crashes ... and at some point it worked again
Last edited by stya3 on Tue Sep 08, 2015 2:47 am, edited 1 time in total.
stya3
 
Posts: 3
Joined: Wed Aug 06, 2014 7:21 pm

Re: Crash when loading / logging in (prob due to a corpse)

Postby Luckdemon » Tue Sep 08, 2015 2:46 am

This happened to my village when I equipped a torch.

Code: Select all
java.lang.RuntimeException: Transformation th for equipment haven.ResData@4ecff048 on skeleton Skeleton(gfx/borka/body) could not be resolved
   at haven.Composited$Equ.<init>(Composited.java:248)
   at haven.Composited$Equ.<init>(Composited.java:231)
   at haven.Composited$SpriteEqu.<init>(Composited.java:197)
   at haven.Composited$SpriteEqu.<init>(Composited.java:193)
   at haven.Composited.nequ(Composited.java:385)
   at haven.Composited.changes(Composited.java:412)
   at haven.Composited.changes(Composited.java:416)
   at haven.Composited.setup(Composited.java:420)
   at haven.RenderList.setup(RenderList.java:100)
   at haven.RenderList.add(RenderList.java:137)
   at haven.Composite.setup(Composite.java:66)
   at haven.Gob.setup(Gob.java:199)
   at haven.RenderList.setup(RenderList.java:100)
   at haven.RenderList.add(RenderList.java:137)
   at haven.MapView.addgob(MapView.java:522)
   at haven.MapView$3.setup(MapView.java:531)
   at haven.RenderList.setup(RenderList.java:100)
   at haven.RenderList.add(RenderList.java:137)
   at haven.MapView.setup(MapView.java:604)
   at haven.PView$1.setup(PView.java:198)
   at haven.RenderList.setup(RenderList.java:100)
   at haven.RenderList.setup(RenderList.java:125)
   at haven.PView.draw(PView.java:222)
   at haven.MapView.draw(MapView.java:935)
   at haven.Widget.draw(Widget.java:614)
   at haven.Widget.draw(Widget.java:619)
   at haven.GameUI.draw(GameUI.java:583)
   at haven.Widget.draw(Widget.java:614)
   at haven.Widget.draw(Widget.java:619)
   at haven.RootWidget.draw(RootWidget.java:65)
   at haven.UI.draw(UI.java:140)
   at haven.HavenPanel.rootdraw(HavenPanel.java:289)
   at haven.HavenPanel.run(HavenPanel.java:521)
   at java.lang.Thread.run(Unknown Source)


confirmed. When i logged out, they were fine. Logged in, everyone crashes.
jorb wrote:Figured it was just A FUKKEN SPRUCE CAP! ¦]
Luckdemon
 
Posts: 97
Joined: Tue Nov 25, 2014 2:43 am

Re: Crash when loading / logging in (prob due to a corpse)

Postby Archiplex » Tue Sep 08, 2015 2:47 am

Luckdemon wrote:This happened to my village when I equipped a torch.

Code: Select all
java.lang.RuntimeException: Transformation th for equipment haven.ResData@4ecff048 on skeleton Skeleton(gfx/borka/body) could not be resolved
   at haven.Composited$Equ.<init>(Composited.java:248)
   at haven.Composited$Equ.<init>(Composited.java:231)
   at haven.Composited$SpriteEqu.<init>(Composited.java:197)
   at haven.Composited$SpriteEqu.<init>(Composited.java:193)
   at haven.Composited.nequ(Composited.java:385)
   at haven.Composited.changes(Composited.java:412)
   at haven.Composited.changes(Composited.java:416)
   at haven.Composited.setup(Composited.java:420)
   at haven.RenderList.setup(RenderList.java:100)
   at haven.RenderList.add(RenderList.java:137)
   at haven.Composite.setup(Composite.java:66)
   at haven.Gob.setup(Gob.java:199)
   at haven.RenderList.setup(RenderList.java:100)
   at haven.RenderList.add(RenderList.java:137)
   at haven.MapView.addgob(MapView.java:522)
   at haven.MapView$3.setup(MapView.java:531)
   at haven.RenderList.setup(RenderList.java:100)
   at haven.RenderList.add(RenderList.java:137)
   at haven.MapView.setup(MapView.java:604)
   at haven.PView$1.setup(PView.java:198)
   at haven.RenderList.setup(RenderList.java:100)
   at haven.RenderList.setup(RenderList.java:125)
   at haven.PView.draw(PView.java:222)
   at haven.MapView.draw(MapView.java:935)
   at haven.Widget.draw(Widget.java:614)
   at haven.Widget.draw(Widget.java:619)
   at haven.GameUI.draw(GameUI.java:583)
   at haven.Widget.draw(Widget.java:614)
   at haven.Widget.draw(Widget.java:619)
   at haven.RootWidget.draw(RootWidget.java:65)
   at haven.UI.draw(UI.java:140)
   at haven.HavenPanel.rootdraw(HavenPanel.java:289)
   at haven.HavenPanel.run(HavenPanel.java:521)
   at java.lang.Thread.run(Unknown Source)


confirmed. When i logged out, they were fine. Logged in, everyone crashes.




I can confirm this; I wasn't at the village and I did not crash, as soon as he got removed from the world they could log back in; he logged back in and everyone crashed.
Queen of a cold, dead land. Caretaker of the sprucecaps.
User avatar
Archiplex
 
Posts: 1349
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Crash when loading / logging in (prob due to a corpse)

Postby kilakan » Tue Sep 08, 2015 2:48 am

yep, he logged in with a torch and I crashed immediately with the following:
Code: Select all
java.lang.RuntimeException: Transformation th for equipment haven.ResData@426a2b on skeleton Skeleton(gfx/borka/body) could not be resolved
   at haven.Composited$Equ.<init>(Composited.java:248)
   at haven.Composited$Equ.<init>(Composited.java:231)
   at haven.Composited$SpriteEqu.<init>(Composited.java:197)
   at haven.Composited$SpriteEqu.<init>(Composited.java:193)
   at haven.Composited.nequ(Composited.java:385)
   at haven.Composited.changes(Composited.java:412)
   at haven.Composited.changes(Composited.java:416)
   at haven.Composited.setup(Composited.java:420)
   at haven.RenderList.setup(RenderList.java:100)
   at haven.RenderList.add(RenderList.java:137)
   at haven.Composite.setup(Composite.java:66)
   at haven.Gob.setup(Gob.java:199)
   at haven.RenderList.setup(RenderList.java:100)
   at haven.RenderList.add(RenderList.java:137)
   at haven.MapView.addgob(MapView.java:522)
   at haven.MapView$3.setup(MapView.java:531)
   at haven.RenderList.setup(RenderList.java:100)
   at haven.RenderList.add(RenderList.java:137)
   at haven.MapView.setup(MapView.java:604)
   at haven.PView$1.setup(PView.java:198)
   at haven.RenderList.setup(RenderList.java:100)
   at haven.RenderList.setup(RenderList.java:125)
   at haven.PView.draw(PView.java:222)
   at haven.MapView.draw(MapView.java:935)
   at haven.Widget.draw(Widget.java:614)
   at haven.Widget.draw(Widget.java:619)
   at haven.GameUI.draw(GameUI.java:583)
   at haven.Widget.draw(Widget.java:614)
   at haven.Widget.draw(Widget.java:619)
   at haven.RootWidget.draw(RootWidget.java:65)
   at haven.UI.draw(UI.java:140)
   at haven.HavenPanel.rootdraw(HavenPanel.java:289)
   at haven.HavenPanel.run(HavenPanel.java:521)
   at java.lang.Thread.run(Unknown Source)
-Distant clown noises.
User avatar
kilakan
 
Posts: 406
Joined: Sun Jun 13, 2010 2:33 am

Crashing on Every Client wtf

Postby bojackson » Tue Sep 08, 2015 2:48 am

I've tried Amber, Ender, and default, they all crash 2 seconds into game after I start walking around. this is the error from default crash. Please help. Java is verified. Everything was running fine like 10 hours ago.

java.lang.RuntimeException: Transformation th for equipment haven.ResData@3bb151 on skeleton Skeleton(gfx/borka/body) could not be resolved
at haven.Composited$Equ.<init>(Composited.java:248)
at haven.Composited$Equ.<init>(Composited.java:231)
at haven.Composited$SpriteEqu.<init>(Composited.java:197)
at haven.Composited$SpriteEqu.<init>(Composited.java:193)
at haven.Composited.nequ(Composited.java:385)
at haven.Composited.changes(Composited.java:412)
at haven.Composited.changes(Composited.java:416)
at haven.Composited.setup(Composited.java:420)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.Composite.setup(Composite.java:66)
at haven.Gob.setup(Gob.java:199)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.MapView.addgob(MapView.java:522)
at haven.MapView$3.setup(MapView.java:531)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.MapView.setup(MapView.java:604)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.setup(RenderList.java:125)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:935)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.GameUI.draw(GameUI.java:583)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.RootWidget.draw(RootWidget.java:65)
at haven.UI.draw(UI.java:140)
at haven.HavenPanel.rootdraw(HavenPanel.java:289)
at haven.HavenPanel.run(HavenPanel.java:521)
at java.lang.Thread.run(Unknown Source)
Ohhh that's how I make a sig, cool
User avatar
bojackson
 
Posts: 152
Joined: Sat Aug 29, 2015 8:02 pm
Location: Middle of a J&L sandwich

Gamebreaking Torch causes crash bug

Postby Luckdemon » Tue Sep 08, 2015 2:51 am

viewtopic.php?f=47&t=41922
Already posted in this thread, figured a better title would suit it better.
Equipping a torch causes the entire game to crash, and everyone in the vicinity who is loading the area.
jorb wrote:Figured it was just A FUKKEN SPRUCE CAP! ¦]
Luckdemon
 
Posts: 97
Joined: Tue Nov 25, 2014 2:43 am

Re: Crash when loading / logging in (prob due to a corpse)

Postby loftar » Tue Sep 08, 2015 2:55 am

Sorry, I didn't test the torch in both hands. Will fix immediately.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Crash when loading / logging in (prob due to a corpse)

Postby Luckdemon » Tue Sep 08, 2015 2:55 am

Thanks loftar, glad I could help!
jorb wrote:Figured it was just A FUKKEN SPRUCE CAP! ¦]
Luckdemon
 
Posts: 97
Joined: Tue Nov 25, 2014 2:43 am

Re: Crash when loading / logging in (prob due to a corpse)

Postby MagicManICT » Tue Sep 08, 2015 4:02 am

merged a couple of identical threads here.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18436
Joined: Tue Aug 17, 2010 1:47 am

Next

Return to Bugs

Who is online

Users browsing this forum: Claude [Bot] and 4 guests