Breaking mine support causes cave-in of supported tiles

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Breaking mine support causes cave-in of supported tiles

Postby Granger » Mon Nov 02, 2015 11:49 am

Image
The support in the middle was removed, causing a cave-in.
Since all tiles supported by the removed support were supported by the four others around: the the cave-in should not have happened.
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Re: Breaking mine support causes cave-in of supported tiles

Postby bmjclark » Mon Nov 02, 2015 11:51 am

It's always worked like this, i'm not sure it's really a bug.
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Re: Breaking mine support causes cave-in of supported tiles

Postby Granger » Mon Nov 02, 2015 12:10 pm

bmjclark wrote:It's always worked like this

Might be, but IMHO we should be able to move supports with reasonable effort (=build new ones before).
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Re: Breaking mine support causes cave-in of supported tiles

Postby bmjclark » Mon Nov 02, 2015 12:27 pm

Agreed. It's especially annoying now that cave tiles respawn =\
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Re: Breaking mine support causes cave-in of supported tiles

Postby CaptainMidget » Mon Nov 02, 2015 1:10 pm

bmjclark wrote:Agreed. It's especially annoying now that cave tiles respawn =\


cave tiles respawn? Are we talking cave tiles from natural generated caves or tiles from mineholes? :s
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Re: Breaking mine support causes cave-in of supported tiles

Postby Granger » Mon Nov 02, 2015 1:51 pm

Cave-in will revert paved tiles to default cave type, also tiles generated by minehole ladder seem to be default cave type now.
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Re: Breaking mine support causes cave-in of supported tiles

Postby Sevenless » Mon Nov 02, 2015 4:30 pm

Also usable as a griefing tool is it not? Slap a support up and then immediately collapse it.

Since cave ins only cost SHP damage, it's more of a weapon than it was before.
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Re: Breaking mine support causes cave-in of supported tiles

Postby jorb » Mon Nov 02, 2015 9:21 pm

Granger wrote:Since all tiles supported by the removed support were supported by the four others around: the the cave-in should not have happened.


If that were the case you could then gradually remove all minesupports save one.

Removing a minesupport always causes a cave in presently, and this is as intended. Perhaps it should work differently, but simply checking for support is not the fix.
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Re: Breaking mine support causes cave-in of supported tiles

Postby Granger » Mon Nov 02, 2015 10:18 pm

jorb wrote:
Granger wrote:Since all tiles supported by the removed support were supported by the four others around: the the cave-in should not have happened.


If that were the case you could then gradually remove all minesupports save one.

Removing a minesupport always causes a cave in presently, and this is as intended. Perhaps it should work differently, but simply checking for support is not the fix.


For unknown reasons I was under the impression that the game would trigger collapses on all mined unstable tiles which are in the to-be-removed-support range that are are not supported by other supports, not always on the support location itself.

With a mechanic as i falsely expected it should not be possible to remove every but the last support without experiencing cave-ins (unless the area is free of unstable tiles).

So, please, change this so we can move around supports without having to clean up for hours afterwards (in case we don't forget to build new ones before breaking the old). Would also make sense for underground bases, then we would be able to upgrade early wood (with tin) supports to stone ones (with iron, later when we have enough STR to mine it) to get some more free space between the columns.
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Re: Breaking mine support causes cave-in of supported tiles

Postby DaniAngione » Tue Nov 03, 2015 5:46 am

Is there any particular reason to remove a mine support anyway?

(Honest question)

I mean, other than freeing up space if you need it, can we get the bar back or something like that? :P Because I'll admit I didn't know that if that's the case lol
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