New archery formulas

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New archery formulas

Postby Fostik » Sun Jan 08, 2017 4:06 pm

New formulas are pretty unbalanced!
With 13q bow, 16 perception per shot me did:
6 dmg to moose
45 dmg to boar
10 dmg to deer
30 dmg to fox

Too big scatter, or remove it for animals.
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Re: New archery formulas

Postby dafels » Sun Jan 08, 2017 4:48 pm

I think it is because of opponent's agility being taken in the damage formula now. Agility shouldn't affect damage in PvE tbh
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Re: New archery formulas

Postby loftar » Sun Jan 08, 2017 4:52 pm

dafels wrote:Agility shouldn't affect damage in PvE tbh

It affects cooldown just as in PvP. Why should other effects of it be ignored?
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Re: New archery formulas

Postby Asgaroth22 » Sun Jan 08, 2017 7:59 pm

I kinda like that nerf. I often felt that hunting was way too easy. IMO q13 bow would IRL resemble a kid's toy made from poor quality sticks, so they got the damage part right.
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Re: New archery formulas

Postby Glorthan » Mon Jan 09, 2017 12:34 am

Asgaroth22 wrote:I kinda like that nerf. I often felt that hunting was way too easy. IMO q13 bow would IRL resemble a kid's toy made from poor quality sticks, so they got the damage part right.

Just not the quality reduction due to arrows part.
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Re: New archery formulas

Postby NOOBY93 » Mon Jan 09, 2017 1:25 am

omg hunting with bow got DUMPSTERED, who the fuck thought it was a good idea that every arrow softcaps the hide of the animal you're shooting? We killed a bear and it ended up QUALITY 8. Seriously jorbtar? Just make it so the first arrow softcaps (once the animal is softcapped it gets some sort of hidden buff that it was softcapped by an arrow and can't be again) and not the rest. God damn, archery got TRASHED.
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Re: New archery formulas

Postby Granger » Mon Jan 09, 2017 2:17 am

NOOBY93 wrote:Just make it so the first arrow softcaps (once the animal is softcapped it gets some sort of hidden buff that it was softcapped by an arrow and can't be again) and not the rest.

Sounds like a resonable suggestion, repeated softcapping is meh.

But the lowest quality arrow should set the softcap value (to prevent the obvious exploit route).
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Re: New archery formulas

Postby NOOBY93 » Mon Jan 09, 2017 2:22 am

Granger wrote:
NOOBY93 wrote:Just make it so the first arrow softcaps (once the animal is softcapped it gets some sort of hidden buff that it was softcapped by an arrow and can't be again) and not the rest.

Sounds like a resonable suggestion, repeated softcapping is meh.

But the lowest quality arrow should set the softcap value (to prevent the obvious exploit route).

eh if you're at the point where you can create Q200 arrows I wouldn't call it an "exploit", just smart playing
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Re: New archery formulas

Postby Granger » Mon Jan 09, 2017 2:27 am

NOOBY93 wrote:eh if you're at the point where you can create Q200 arrows I wouldn't call it an "exploit", just smart playing

One of my newbish test characters found q200+ arrows washed up on sand on a regular basis. So one wouldn't need to be able to make them...
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Re: New archery formulas

Postby Fostik » Mon Jan 09, 2017 10:27 am

Guys, a agree that agility MUST have influence in ranged combat, but it is animals. They dont understand what is bow, they cant dodge arrows lol. Maybe, just maybe hearthlings can do it.
But animal, that in some cases cant even know that someone is trying to shot him.

I offer next way:
1. Remove agility\perc formula if target not in combat with you (target cant prevent damage, if it is not know about it)
or
2. Remove formulas for PvE
or
3. Reduce the spread of damage, because giving 60 dmg to boar while moose gets only 8 is stupid.
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