Animals that offer peace start attacking

The worst monsters in the Hearthlands warp the fabric of space and time...

Animals that offer peace start attacking

Postby Guines » Thu Jan 12, 2017 1:30 am

Animals that offer peace start attacking back after a few attacks
Just that.
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
It's called tactical retreat and it's used in modern warfare.
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Re: Animals that offer peace start attacking

Postby jorb » Thu Jan 12, 2017 1:32 am

Indeed they do, when you land your boat and go after them.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Animals that offer peace start attacking

Postby Guines » Thu Jan 12, 2017 1:33 am

Thanks Jorb :D
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
It's called tactical retreat and it's used in modern warfare.
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Re: Animals that offer peace start attacking

Postby Teleskop » Thu Jan 12, 2017 1:36 am

jorb pls
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Re: Animals that offer peace start attacking

Postby mietzi94 » Thu Jan 12, 2017 2:45 pm

Pls Jorb. Hunting System has never been more retarded. Why should an Animal that got hurt for 40 dmg start running in the first place?
And why should it suddenly turn around again after 3 punches. It's 0 fun to hunt. Especially when you are alone.
Not life, but good life, is to be chiefly valued.
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Re: Animals that offer peace start attacking

Postby Granger » Thu Jan 12, 2017 2:59 pm

mietzi94 wrote:Pls Jorb. Hunting System has never been more retarded. Why should an Animal that got hurt for 40 dmg start running in the first place?
And why should it suddenly turn around again after 3 punches. It's 0 fun to hunt. Especially when you are alone.


Yea, it was more fun when they stood at the shore till dead.

Not really though, so it makes sense that they flee (as they can't reach you) and in case you follow them they turn and wreck you.

What should happen is that wounded animals reduce speed when fleeing, running after them for an extended period isn't fun.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Animals that offer peace start attacking

Postby Ukhata » Thu Jan 12, 2017 3:02 pm

i like this. less cheesing is good.
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Re: Animals that offer peace start attacking

Postby CSPAN » Thu Jan 12, 2017 6:24 pm

jorb pls, running speed debuff for animals injured, or maybe make it a chance on hit, pls
LS of Twin Lakes BIG TRUCKS
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Re: Animals that offer peace start attacking

Postby mietzi94 » Thu Jan 12, 2017 11:52 pm

Granger wrote:Yea, it was more fun when they stood at the shore till dead.

Not really though, so it makes sense that they flee (as they can't reach you) and in case you follow them they turn and wreck you.

What should happen is that wounded animals reduce speed when fleeing, running after them for an extended period isn't fun.


I am not even saying that they should not attack back. I just dont get why a bear would flee after 40-50 dmg? I liked the system of them fleeing after they got dealt
a high amount of dmg or getting to a certain point of hp. The system with them beeing in fleemode after 40 dmg for forever was stupid as well. So just make them flee after they lost 60-70 hp and give them less movementspeed.
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Re: Animals that offer peace start attacking

Postby foomanchu » Fri Jan 13, 2017 12:02 am

seems like this change affects the taming process
hope it gets fixed.. im sick of using non tamed horses :P
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