by Archiplex » Sat Oct 26, 2019 3:18 pm
mvgulik wrote:Archiplex wrote:I believe that while it might seem like they arent 10 days, thats because of the fact that seasons begin to 'fade' into their changes slowly over the course of a few days, rather than a sudden snap change every 10 days.
Or basically, none of this is a bug and the fact they dont happen at exact moments is on purpose.
Considering season switching is a gradual change over time (
at least from a graphical point of view). Determining the effective season(s) time-span with a relative high precision can only be done on a none time-variable measuring point.
Ergo - it begs the question: What observed game behaviors makes it a fact to you that seasons would have a variable base-duration ?
Err, I wasn't meaning to say that seasons have a variable duration, I was just saying it might be hard to tell 'when' the actual change is supposed to happen if seasons gradually change into one another, rather than all at once.
Also, even non-graphical mechanics gradually change, as when I was waiting for summer to start for tree seeds, about 4 days before the expected 'summer' time (and at a time when the spring forageable flower was still spawning frequently), some trees were already beginning to have seeds, and over the days more and more did- until the approximate 'day' of summer came, and all trees had seeds. This is, of course, what OP is complaining about (although it's not a bug).
Last edited by Archiplex on Sat Oct 26, 2019 3:19 pm, edited 1 time in total.
Queen of a cold, dead land. Caretaker of the sprucecaps.