Ore Nodes have strange disparity (bug or feature?)

The worst monsters in the Hearthlands warp the fabric of space and time...

Ore Nodes have strange disparity (bug or feature?)

Postby DavilMorn » Fri Aug 26, 2022 3:30 pm

Maybe that's just me, but it seems to me that ore nodes now have descrete spawn points of around 1km?
I'll explain. I was digging for 3 straight days in the cave above my base. And every ore that I found was casseterite. Nothing else. Not even a slightest sign of any other ore. 1km to the west - not a single sign of ANY ore at all. Screenshot #1
2022-08-26_172027.jpg
, every white flag is a casseterite node.
However, when I decided to try and check another cave that was around 1 km below our base... I found lead. Lots of lead... And nothing except for it. It seemed like every 3rd stone node is a lead node. Screenshot #2 [
2022-08-26_172042.jpg
, every cyan flag is a lead node.
I don't recall such desparity in previous playthroughs (I have skipped the previous world, so I don't know how it was then. so maybe it was updated and I just missed the patchnote that explains that?).
After digging for 4 straight days I now understand that I have to actually go 2-3km away from my base just to see if any copper has spawned there, because in every direction from my base for at least 1km away there is either only casseterite, or no ore at all... Am I missing something, or am I just so insanely unlucky?
You do not have the required permissions to view the files attached to this post.
DavilMorn
 
Posts: 17
Joined: Wed Jan 18, 2017 7:51 pm

Re: Ore Nodes have strange disparity (bug or feature?)

Postby Nexit » Fri Aug 26, 2022 3:50 pm

a cave i was mining in had both lead and cassiterite right next to each other
User avatar
Nexit
 
Posts: 217
Joined: Tue Jan 15, 2019 1:27 am

Re: Ore Nodes have strange disparity (bug or feature?)

Postby DavilMorn » Fri Aug 26, 2022 4:01 pm

Nexit wrote:a cave i was mining in had both lead and cassiterite right next to each other

One does not exclude the other. What I'm talking about is that ore nodes have round descrete formation areolas that can stretch for several kilometers. Two such areolas can intersect. Nevertheless, this also means that if some ore cannot be found within 200-300 meters of your digging, then most likely you will have to travel for a kilometer or two in random direction to have higher chance to find that said ore, because you might just happen to be in the center of oreless areola, because ore nodes spawned too far away from each other.
DavilMorn
 
Posts: 17
Joined: Wed Jan 18, 2017 7:51 pm

Re: Ore Nodes have strange disparity (bug or feature?)

Postby Miss_Min » Fri Aug 26, 2022 5:41 pm

Pretty sure the general consensus is that you will only find copper (wine glance, maybe some other types) on L2 and deeper.

Personally I have found tin and lead close together on L1, and copper and lead quite close together on L2, while my neighbours are telling me there is only lead, some more lead, and maybe ... lead in their cave network. So, as ever, I think YMMV, and in this case it's just that RNJesus hates you, and also there's no copper on L1 any more.
Miss_Min
 
Posts: 153
Joined: Sun Mar 25, 2012 11:28 am

Re: Ore Nodes have strange disparity (bug or feature?)

Postby telum12 » Fri Aug 26, 2022 6:26 pm

DavilMorn wrote:After digging for 4 straight days I now understand that I have to actually go 2-3km away from my base just to see if any copper has spawned there, because in every direction from my base for at least 1km away there is either only casseterite, or no ore at all... Am I missing something, or am I just so insanely unlucky?


Who needs proper patch notes when you have the joy of discovery :)
MagicManICT wrote:To me, being called a pedo is exactly like being called gay.

Jalpha wrote:She must have been in heat bro. She was literally fanging for it. Literally posting repeatedly in chat, in all caps "DO IT! POST YOUR DICK! THERE'S NO WAY IT'S 7 INCHES!"

How could any hot-blooded male deny such a request under the circumstances.
User avatar
telum12
 
Posts: 430
Joined: Mon Mar 12, 2012 10:36 pm

Re: Ore Nodes have strange disparity (bug or feature?)

Postby DavilMorn » Fri Aug 26, 2022 7:37 pm

Miss_Min wrote:Pretty sure the general consensus is that you will only find copper (wine glance, maybe some other types) on L2 and deeper.

Personally I have found tin and lead close together on L1, and copper and lead quite close together on L2, while my neighbours are telling me there is only lead, some more lead, and maybe ... lead in their cave network. So, as ever, I think YMMV, and in this case it's just that RNJesus hates you, and also there's no copper on L1 any more.


Are you bullshitting me? No copper on lvl1? It means that you have to get 20 wax (which is insanely hard and tiresome as it is) just to get a shot at finding copper? If that's the case for everyone, then ok... but I'm really not sure about it.
DavilMorn
 
Posts: 17
Joined: Wed Jan 18, 2017 7:51 pm

Re: Ore Nodes have strange disparity (bug or feature?)

Postby waga » Fri Aug 26, 2022 7:44 pm

DavilMorn wrote:
Miss_Min wrote:Pretty sure the general consensus is that you will only find copper (wine glance, maybe some other types) on L2 and deeper.

Personally I have found tin and lead close together on L1, and copper and lead quite close together on L2, while my neighbours are telling me there is only lead, some more lead, and maybe ... lead in their cave network. So, as ever, I think YMMV, and in this case it's just that RNJesus hates you, and also there's no copper on L1 any more.


Are you bullshitting me? No copper on lvl1? It means that you have to get 20 wax (which is insanely hard and tiresome as it is) just to get a shot at finding copper? If that's the case for everyone, then ok... but I'm really not sure about it.


10 if you build L2 from a cave. and yes no copper L1
waga
 
Posts: 620
Joined: Fri Apr 20, 2012 10:07 pm

Re: Ore Nodes have strange disparity (bug or feature?)

Postby Nexit » Fri Aug 26, 2022 7:47 pm

DavilMorn wrote: Are you bullshitting me? No copper on lvl1? It means that you have to get 20 wax (which is insanely hard and tiresome as it is) just to get a shot at finding copper? If that's the case for everyone, then ok... but I'm really not sure about it.

it was actually reduced to 10 wax, but it's still too expensive. it's clear that the devs want their game centered around botting and large factions.
User avatar
Nexit
 
Posts: 217
Joined: Tue Jan 15, 2019 1:27 am

Re: Ore Nodes have strange disparity (bug or feature?)

Postby neeco » Fri Aug 26, 2022 7:52 pm

Nexit wrote:it was actually reduced to 10 wax, but it's still too expensive. it's clear that the devs want their game centered around botting and large factions.


10 wax is trivial for even solo players if you actually leave your base. Multiple of my villagers were bringing in 10-15 wax per day on day 2 of the world.

Not to mention that you had a full week grace period to get it this world due to the mine pyres.
W9: Hermit
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know

jorb wrote:The running server is the test server.
User avatar
neeco
 
Posts: 345
Joined: Mon Aug 20, 2018 3:31 am
Location: Bat soup store

Re: Ore Nodes have strange disparity (bug or feature?)

Postby waga » Fri Aug 26, 2022 7:59 pm

50 candleberries is trivial 2 weeks after start of world , even for a hermit.
50-75 candleberries per day is no lifing :p
waga
 
Posts: 620
Joined: Fri Apr 20, 2012 10:07 pm

Next

Return to Bugs

Who is online

Users browsing this forum: Claude [Bot] and 75 guests