Major bug with curios, or somehow intended?

The worst monsters in the Hearthlands warp the fabric of space and time...

Re: Major bug with curios, or somehow intended?

Postby smileyguy4you » Tue Sep 08, 2015 10:31 am

pretty sure one of my village mates found a flotsam like day 1 or 2 hella lucky...our high perc/exp guy still has yet to find one not confirming bug..just enjoying the randomness/luckyness of it...cuz perc/exp guy is getting grumpy haha ¦]

wait till the pearl grind :)
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Re: Major bug with curios, or somehow intended?

Postby Erock » Wed Sep 09, 2015 12:25 am

jorb wrote:Finding them is, again, strange, weird, and personal. Not all hearthlings are alike, and a more advanced character is not guaranteed to help you, though the forageables should still have about the same minimum requirements as always. Not a bug.


Alright, you'd know better than me, just thought maybe you misunderstood the report.
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Re: Major bug with curios, or somehow intended?

Postby Serbuch » Thu Sep 10, 2015 3:07 am

jorb wrote:Finding rare foragables is strange and weird, quite simply. The idea is that finding rare things shouldn't be predictable. Not a bug.


NICE SYSTEM !
Jorb , make all forage system like this !
ITS SO NICE , make finding taproot strange and weird too! i wanna not predictable forage system , its so hardcore and realistic ...
make all haven strange and weird and not predictable! its so cool!
plz jorb , make it !
:evil:
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