Dead immediately when energy reached 0%

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Re: Dead immediately when energy reached 0%

Postby jorb » Thu Sep 17, 2015 6:23 pm

It is not intended to be implemented. Death is permanent.

You may recover the skull and study that for a fraction of your total LP.
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Re: Dead immediately when energy reached 0%

Postby Sever » Thu Sep 17, 2015 6:37 pm

Maybe restrictions on doing actions when you're at 500 or maybe 100 energy. It would at least prevent you from going from 1000 to 0 before you even noticed. Treecutting and mining burn energy so fast.

These hearthlings are pretty dedicated. They work just as hard right up until they drop dead from exhaustion.
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Re: Dead immediately when energy reached 0%

Postby shubla » Thu Sep 17, 2015 6:41 pm

It should be quite clear that not eating anything. And even when "starving" still not eating anything will result in quick death.
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Re: Dead immediately when energy reached 0%

Postby Yasgur » Thu Sep 17, 2015 6:44 pm

shubla wrote:It should be quite clear that not eating anything. And even when "starving" still not eating anything will result in quick death.


Agreed. This doesn't need any adjustment.
Any player who can't understand or manage the energy bar will not come close to handling the rest of the mechanics of this game. Coddle them here and what's next?
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Re: Dead immediately when energy reached 0%

Postby Kaios » Thu Sep 17, 2015 6:54 pm

Honestly I am a bit confused how you didn't notice you were taking damage when you reached less than 1000% energy.
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Re: Dead immediately when energy reached 0%

Postby jaguar » Thu Sep 17, 2015 6:55 pm

Well I understand the mechanic. I even not asking to fix anything.

But I think you should loose soft hp first and then you should loose hard hp. Is'nt it?
It should be similar to stamina drain when you swim.

P.S: I mined iron.
Last edited by jaguar on Thu Sep 17, 2015 7:00 pm, edited 1 time in total.
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Re: Dead immediately when energy reached 0%

Postby FireFox » Thu Sep 17, 2015 6:59 pm

Problem is:
The difference in damage taken from starvation is too much different when you are at 1% and 0%.
When you have 1000%-1% it's like 2 SHP per ? seconds.
But when you get 0% it's 20 HHP per second.
Adjustment should be in this period from 1000% to 1% so that it can be more legit and predictable.
Otherwise it's just becomes sudden death, while player is thinking that he will just get -4 SHP or even -10 SHP, but not -20 HHP.
IMO
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Re: Dead immediately when energy reached 0%

Postby Kaios » Thu Sep 17, 2015 7:01 pm

FireFox wrote:Problem is:
The difference in damage taken from starvation is too much different when you are at 1% and 0%.
When you have 1000%-1% it's like 2 SHP per ? seconds.
But when you get 0% it's 20 HHP per second.
Adjustment should be in this period from 1000% to 1% so that it can be more legit and predictable.
Otherwise it's just becomes sudden death, while player is thinking that he will just get -4 SHP or even -10 SHP, but not -20 HHP.
IMO


Now I understand and I agree that's a fair point to make, still, logically one would assume you just shouldn't starve yourself at all.
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Re: Dead immediately when energy reached 0%

Postby shubla » Thu Sep 17, 2015 7:02 pm

FireFox wrote:Problem is:
The difference in damage taken from starvation is too much different when you are at 1% and 0%.
When you have 1000%-1% it's like 2 SHP per ? seconds.
But when you get 0% it's 20 HHP per second.
Adjustment should be in this period from 1000% to 1% so that it can be more legit and predictable.
Otherwise it's just becomes sudden death, while player is thinking that he will just get -4 SHP or even -10 SHP, but not -20 HHP.
IMO

Use your brains. If you are starving you eat food or you will probably die. Thats like complaining that bears kill you with one hit. And that is stupid game logic because rabbits dont attack you.
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Re: Dead immediately when energy reached 0%

Postby FireFox » Thu Sep 17, 2015 7:04 pm

shubla wrote:
FireFox wrote:Problem is:
The difference in damage taken from starvation is too much different when you are at 1% and 0%.
When you have 1000%-1% it's like 2 SHP per ? seconds.
But when you get 0% it's 20 HHP per second.
Adjustment should be in this period from 1000% to 1% so that it can be more legit and predictable.
Otherwise it's just becomes sudden death, while player is thinking that he will just get -4 SHP or even -10 SHP, but not -20 HHP.
IMO

Use your brains. If you are starving you eat food or you will probably die. Thats like complaining that bears kill you with one hit. And that is stupid game logic because rabbits dont attack you.

Are you dying immediately at work if you haven't eaten anything? :D
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