It is not intended to be implemented. Death is permanent.
You may recover the skull and study that for a fraction of your total LP.
shubla wrote:It should be quite clear that not eating anything. And even when "starving" still not eating anything will result in quick death.
FireFox wrote:Problem is:
The difference in damage taken from starvation is too much different when you are at 1% and 0%.
When you have 1000%-1% it's like 2 SHP per ? seconds.
But when you get 0% it's 20 HHP per second.
Adjustment should be in this period from 1000% to 1% so that it can be more legit and predictable.
Otherwise it's just becomes sudden death, while player is thinking that he will just get -4 SHP or even -10 SHP, but not -20 HHP.
IMO
FireFox wrote:Problem is:
The difference in damage taken from starvation is too much different when you are at 1% and 0%.
When you have 1000%-1% it's like 2 SHP per ? seconds.
But when you get 0% it's 20 HHP per second.
Adjustment should be in this period from 1000% to 1% so that it can be more legit and predictable.
Otherwise it's just becomes sudden death, while player is thinking that he will just get -4 SHP or even -10 SHP, but not -20 HHP.
IMO
shubla wrote:FireFox wrote:Problem is:
The difference in damage taken from starvation is too much different when you are at 1% and 0%.
When you have 1000%-1% it's like 2 SHP per ? seconds.
But when you get 0% it's 20 HHP per second.
Adjustment should be in this period from 1000% to 1% so that it can be more legit and predictable.
Otherwise it's just becomes sudden death, while player is thinking that he will just get -4 SHP or even -10 SHP, but not -20 HHP.
IMO
Use your brains. If you are starving you eat food or you will probably die. Thats like complaining that bears kill you with one hit. And that is stupid game logic because rabbits dont attack you.
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