jorb wrote:If you think of a better challenge to making it, do let me know.
Instead of making it a challenge of IRL time management, have you considered a minigame that requires concentration for the first X minutes when lighting the crucible? You could then let it be loaded to full burn capacity, but each crucible would require X minutes of concentration to light?
This does require a lot more dev effort obviously, but some kind of temperature management game where you're trying to get the steel to just the right temperature before setting it to cook would seem immersive enough (only in pseudo logic I'm guessing, doubt it has anything to do with IRL steel making). Scoring badly could trash the steel quality.
This would open up wallgrade steel to pretty much everyone to make, but high grade steel would require concentration and possibly skill depending how well the minigame is designed. The alternative, if you want wallgrade steel to still be a pain to make, would be a minimum score to get the crucible to light successfully at all.