Terrible Optimization Into Crash

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Re: Terrible Optimization Into Crash

Postby chrisrock » Wed Sep 23, 2015 9:43 pm

sometimes when i'm playing my computer completely freezes and i have to restart it. fortunately it doesn't happen too often, and it might have something to do with the custom client or probably my own computer because this doesn't happen to my partner at all.
i get lots of bugged map and then client crash too.

i'm keeping my shadows on nevertheless. :D
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Re: Terrible Optimization Into Crash

Postby loftar » Wed Sep 23, 2015 9:47 pm

I mean, regardless what, the client shouldn't be able to crash your system, because the OS and hardware really should take care of that even if the client were misbehaving somehow. It's not like the client uses any "unsafe" system interface, or anything. Obviously, I can't debug your hardware from here, but it's difficult to imagine that it isn't faulty somehow for crashing.

Jesus_Smith_Nandez wrote:saw that as soon as I launched Haven, my CPU usage skyrocketed to 100% usage on all four of my cores, and stayed at upwards of 80% for the whole time I was playing until my PC crashed again.

That being said, though, this is a strange sign, because the client normally only uses two threads that are somewhat heavily loaded. Not that it doesn't do background processing occasionally, but it should be an odd thing for it two use more than two cores at length. I do know that the JVM can sometimes get stuck compiling for a while, and that its compiler runs on separate threads, but that usually subsides fairly quickly, and when it does, usage should certainly drop to or below two cores. I assume that, when you say "80%", you mean the way Windows reports it, where that means something to the effect of three cores plus 20% of the fourth.

Could it perhaps be some threaded optimization of the GPU driver, or something...? I can't really say I know how one would seek for the truth about that on Windows. Is there a way to inspect the running threads and see what functions they are running in on Windows? Something by Sysinternals, perhaps?

Jesus_Smith_Nandez wrote:The temps weren't terrible, sitting at 51C.

You may want to check GPU temperature as well.
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Re: Terrible Optimization Into Crash

Postby Jesus_Smith_Nandez » Wed Sep 23, 2015 10:11 pm

I was suing Minion Client, which may somehow bog down my other cores with other background processes, but I don't think it would make that much of a difference since it's the game itself that's using so much.

I assumed GPU temp was irrelevant and probably not the issue, but it was sitting around 47C-50C.
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Re: Terrible Optimization Into Crash

Postby Procne » Thu Sep 24, 2015 2:18 am

loftar wrote:Could it perhaps be some threaded optimization of the GPU driver, or something...? I can't really say I know how one would seek for the truth about that on Windows. Is there a way to inspect the running threads and see what functions they are running in on Windows? Something by Sysinternals, perhaps?

Process explorer
https://technet.microsoft.com/en-us/sys ... 96653.aspx
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Re: Terrible Optimization Into Crash

Postby MagicManICT » Thu Sep 24, 2015 4:36 am

Jesus_Smith_Nandez wrote: The temps weren't terrible, sitting at 51C.

I was expecting the game to be badly optimized, but the fact that Haven, with it's modest graphics, stresses all 4 of my cores at 100% constantly while playing to the point that my PC crashes and it may cause permanent damage is absolutely unacceptable, especially after I paid money to continue playing.


As long as your temps stay in range or your voltage doesn't go over recommended thresholds, you're fine. If, when playing other games, your processor isn't maxed out, it means you can up settings in games unless something else is bottlenecking the framerates.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Terrible Optimization Into Crash

Postby Jesus_Smith_Nandez » Sun Sep 27, 2015 2:13 am

Bump, game crashed again today, whole computer downed 4 the count
I took a snippet from Task Manager just now to show what's up
Image
1st row is CPU, which was at 100% at the time I took this, with 90% of it coming from Haven and 10% from other background processes not shown.
Second row is RAM,.
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Re: Terrible Optimization Into Crash

Postby slipper » Sun Sep 27, 2015 2:21 am

For me it only crashes the GPU driver, but it happens every hour or so of active playing, after it's restarted I gotta close and open the client again.
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Re: Terrible Optimization Into Crash

Postby loftar » Sun Sep 27, 2015 2:29 am

Jesus_Smith_Nandez wrote:I took a snippet from Task Manager just now to show what's up

Why is it showing an "expand" button on the Java line?
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Re: Terrible Optimization Into Crash

Postby bdew » Sun Sep 27, 2015 7:17 am

While CPU usage could be improved in haven, the main issue is that your system is unable to run under full CPU load without crashing. If the temperatures are OK - i'd check the PSU and run a memory test.
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Re: Terrible Optimization Into Crash

Postby ZeggyZon » Sun Sep 27, 2015 10:55 am

Looking at your cpu it doesn't have any integrated gfx so its not that.

Since you seem to be able to run those other games without issue the only thing I can suggest is:

Make sure your using x64 java if your system is 64bit and x86 if its 32 bit and the latest version.

Does it crash on any of the 3rd party clients? The crashing you're seeing now, is it on the default client?

When you experience these slowdowns is there a lot of disk activity?

Are gfx drivers up to date?

Do you have a spare gfx card even if its kinda old to test to see if it runs without crashing.

ZZ
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