jorb wrote:We should obviously be tracking death events better than we presently do to help in future investigations of this nature, and we should also present a cause of death to the end-user. Arguably we should also log people off after some amount of AFK.
Those are some changes that come to mind, and I'll look into this a bit more, but I'm not sure there's much to be done. Loftar has already determined the cause of death to be starvation.
To ease user coping with death, you should have a unique experience for each type of death describing the nature of their death, together with an experience reward.