Can't destory cellars

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Re: Can't destory cellars

Postby algorithm » Mon Oct 12, 2015 3:38 pm

Leafstab wrote:Had a house over bloodstone no bloodstone rocks
Got feldspar most likely you are given the nearest stone node like old haven.
Built a house over black coal coal rocks


thx!
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Re: Can't destory cellars

Postby MagicManICT » Mon Oct 12, 2015 5:39 pm

You know, if it is implemented that a cellar can be destroyed, it could be done so that only the door breaks and the cellar is no longer accessible until a new door is built and you can't dig out any more rocks. It's good to mention this as a design pitfall, but don't get all up in arms over it as "it's going to happen." (at least that's how I read that post)
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Re: Can't destory cellars

Postby Luckdemon » Mon Oct 12, 2015 6:30 pm

I don't care about contents or materials, just the color is hideous. I want to be able to change the color of objects after they're made.
Alternatively breaking the cellar door but keeping the cellar, or even just nuking the cellar but not allowing people to take more coal rocks out of it.
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Re: Can't destory cellars

Postby Granger » Mon Oct 12, 2015 7:12 pm

The option to remodel would be nice, I would prefer if it could be targeted to individual components.
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Re: Can't destory cellars

Postby jorb » Mon Oct 12, 2015 11:44 pm

Can't think of a well-defined and easy implementation that allows for this without making it possible to trap people inside cellars by removing the door while they are in it.

Won't fix.
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Re: Can't destory cellars

Postby Leafstab » Mon Oct 12, 2015 11:55 pm

jorb wrote:Can't think of a well-defined and easy implementation that allows for this without making it possible to trap people inside cellars by removing the door while they are in it.

Won't fix.


Just make it so you need to build a ram indoors to ram the cellar ¦]
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Re: Can't destory cellars

Postby Jackwolf » Tue Oct 13, 2015 12:03 am

Or make it so that they can still use the Stairs Up to get out of the cellar per normal, just there's no door anymore to go down.

If it uses the cellar door as a way point of sorts, then just have it tie to the front door if no cellar door is found.
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