Marksman wrote:But if start and end points at same claim...
You could have a road from outside a wall, through a gate, to the inside of the wall - all on the same claim.
Shouldn't this road give - both when following and teleporting - a visitor debuff to, well, visitors when they pass the gate?
I think it should, becase in case it wouldn't the only thing this (building a port-able road through a gate) would be good for is to give the ability to shoot yourself in the head with it, by being raided through it. Noone sane who understands the mechanic would do it, thus it would be pointless.
So what are the options:
1) Allow travel throug gates without giving visitor debuff?
No, see above.
2) Disallow travel through gates (as-is now), reducing the usability of roads on complex village setups, furthering requests for port to village idol?
Not really my favorite.
3) Allow travel through open gates while handing visitor debuffs, with the possibility that someone builds a killbox (wall with two gates over the path, one on each end) on an existing road, claims it, blocks the road between the gates and waits inside the wall with a gank party - leading to being untouchable by someone coming from the outside, but being able to attack them when they go inside, or are wayled there?
Can be exploited badly, so no.
4) Like 3, but disallow claiming of roads and building roads on claims (checking for both the signs, and the paths between them), unless the one building/extending a claim over a milestone/sign/path / extending the road over a claim has rights on the claims (if any) at
both endpoints of the roads - and reconnecting a road checks the whole connected trail with the same rules as extending/connecting a single sign would?
This
could work - unless I missed an opportunity to exploit this.
And from a programmers standpoint it should be implementable, a point not unimportant in itself.
So anyone seeing a problem with solution 4 ? If not we could start to pester the devs to implement it
