Images Not The Same In-Game As In Website

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Re: Images Not The Same In-Game As In Website

Postby loftar » Wed Apr 27, 2016 3:57 am

Granger wrote:Then why not use the one from the game for the website?

Software Mesa doesn't support MSAA, unfortunately, and having non-antialiased images is just too ugly. ;_;

The website uses supersampling instead.
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Re: Images Not The Same In-Game As In Website

Postby barra » Sat Apr 30, 2016 8:19 am

loftar wrote:Software Mesa doesn't support MSAA, unfortunately, and having non-antialiased images is just too ugly. ;_;

The website uses supersampling instead.

Image


Is there any way we can better predict what will be created before we spend resources or Real Money on a sketch?

Edit: misleading image, had the wrong original pic sorry.
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Re: Images Not The Same In-Game As In Website

Postby loftar » Sat Apr 30, 2016 1:44 pm

Well, it is somewhat naïve to expect pixel-perfect reproduction either way. In particular, anisotropic texture filtering implementations, MSAA sampling positions and some other details are GPU-specific, and will therefore never be exactly the same as what the website implements, and may differ from client to client anyway. Also the actual output will depend on the mipmap level used, and thus the exact perspective the image is being viewed in. If anything, the website should perhaps make a note of this.
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Re: Images Not The Same In-Game As In Website

Postby barra » Sat Apr 30, 2016 2:06 pm

loftar wrote:Well, it is somewhat naïve to expect pixel-perfect reproduction either way. In particular, anisotropic texture filtering implementations, MSAA sampling positions and some other details are GPU-specific, and will therefore never be exactly the same as what the website implements, and may differ from client to client anyway. Also the actual output will depend on the mipmap level used, and thus the exact perspective the image is being viewed in. If anything, the website should perhaps make a note of this.

What if we could craft sketch pages for free in Valhalla?
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Re: Images Not The Same In-Game As In Website

Postby shubla » Sat Apr 30, 2016 2:50 pm

Just give us more colors :|
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Re: Images Not The Same In-Game As In Website

Postby loftar » Sun May 01, 2016 2:42 am

barra wrote:What if we could craft sketch pages for free in Valhalla?

Even then, it should still be noted that what other people see won't necessarily exactly match what you see.
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Re: Images Not The Same In-Game As In Website

Postby Clemence » Sun May 01, 2016 3:06 am

Safest is to use surfaces of in game palette, not colors composed of dots of the in game palette.
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Re: Images Not The Same In-Game As In Website

Postby avros008 » Sun May 01, 2016 3:06 am

Clemence wrote:Safest is to use surfaces of in game palette, not colors composed of dots of the in game palette.



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Re: Images Not The Same In-Game As In Website

Postby Ysh » Sun May 01, 2016 3:08 am

loftar wrote:
barra wrote:What if we could craft sketch pages for free in Valhalla?

Even then, it should still be noted that what other people see won't necessarily exactly match what you see.

At least what I see as preview will be what I see in game.
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