Granger wrote:Then why not use the one from the game for the website?
Software Mesa doesn't support MSAA, unfortunately, and having non-antialiased images is just too ugly. ;_;
The website uses supersampling instead.
Granger wrote:Then why not use the one from the game for the website?
loftar wrote:Software Mesa doesn't support MSAA, unfortunately, and having non-antialiased images is just too ugly. ;_;
The website uses supersampling instead.
loftar wrote:You do appear to need a good trolling.
loftar wrote:Well, it is somewhat naïve to expect pixel-perfect reproduction either way. In particular, anisotropic texture filtering implementations, MSAA sampling positions and some other details are GPU-specific, and will therefore never be exactly the same as what the website implements, and may differ from client to client anyway. Also the actual output will depend on the mipmap level used, and thus the exact perspective the image is being viewed in. If anything, the website should perhaps make a note of this.
loftar wrote:You do appear to need a good trolling.
barra wrote:What if we could craft sketch pages for free in Valhalla?
Clemence wrote:Safest is to use surfaces of in game palette, not colors composed of dots of the in game palette.
dafels wrote:the midges are not the problem,
you're the problem
loftar wrote:barra wrote:What if we could craft sketch pages for free in Valhalla?
Even then, it should still be noted that what other people see won't necessarily exactly match what you see.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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