FEP system is broken (I think)

The worst monsters in the Hearthlands warp the fabric of space and time...

Re: FEP system is broken (I think)

Postby StaggerNight » Mon May 09, 2016 7:04 pm

60 AGI + 40 INT makes 100 FEPS

You need 100 FEPS to lv up

40% chance to get INT

60% chance to get AGI
Animator - I guess

Twitter: https://twitter.com/?lang=en
User avatar
StaggerNight
 
Posts: 156
Joined: Sun Apr 26, 2015 4:40 am
Location: Oregon

Re: FEP system is broken (I think)

Postby NOOBY93 » Mon May 09, 2016 8:19 pm

StaggerNight wrote:60 AGI + 40 INT makes 100 FEPS

You need 100 FEPS to lv up

40% chance to get INT

60% chance to get AGI

That much is known.
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6529
Joined: Tue Aug 09, 2011 1:12 pm

Re: FEP system is broken (I think)

Postby jorb » Mon May 09, 2016 8:24 pm

APXEOLOG wrote:
jorb wrote:You are never guaranteed an outcome. The points simply define the random table. If you need 10 FEPs to level up, and have 2 AGI and 8 Int, you have a 20% chance of leveling AGI, meaning that in one case out of five you will, statistically speaking, get AGI. Not a bug.

I know this is an old discussion, but how do you process FEP overflow? For example:
I need 10 FEP to lvlup, currently i have 6 INT and 2 AGI. I eat food that gives 2 INT and 10 AGI. What are the chances here? How does "decrease max fep for every new type of food" mechanics works with this calculations?


The overflow is used to determine the random chances. Random chances are determined by the distribution of whatever points are in the pool when it empties, quite simply.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Previous

Return to Bugs

Who is online

Users browsing this forum: Claude [Bot] and 73 guests