What does a claim do:- It prevents wild animals from spawning inside the claim (in the case of a personal claim).
- It prevents natural decay to structures placed inside said claim.
- It prevents players from taking items / lifting objects and stealing / misplacing them.- It prevents players from accessing said territory unless authorized by the owner.- It prevents the destruction of any structure placed inside the claim by the hand of unauthorized players, so long as the claim has enough "shield" left in it. (Which you can check by selecting the Inspect tool and clicking on the ground anywhere inside the claim)What does a claim not do, or special cases that are definitely worth considering (this is the further explanations part, and likely where you could have gone wrong with your understanding):A claim NEVER guarantees 100% immunity from the actions of other players, you are still (against the skilled-enough player) as vulnerable as you are simply sitting out in the open while inside a claim if you don't secure yourself properly. This also applies to any items / objects inside said claim, and this is why:
- The
trespassing skill allows players to enter an otherwise claimed land they have no authorization to be in, and check the contents of containers / make use of tools inside said claim / enter the structures inside said claim. All of these actions are a crime and result in the player dropping a trespass scent each time they do so.
- The
theft skill allows players to
steal items / liftable objects from a claim they otherwise have no rights to take from. This is a more severe crime, and results in the player dropping a theft scent by doing so.
- The
vandalism skill allows players to destroy any objects / structures inside a claim they otherwise have no rights to, as long as the claim has no shield remaining. Again, you can check your claim's shield by using the inspect tool on the ground inside your claim. This shield starts out very low and gradually goes up to a certain total. If the inspect tool tells you your shield is "down", that means you are vulnerable to vandalism. If the inspect tool says "up", then you should be covered against any vandalism taking place inside your claim. This is an even more severe crime, and results in the player dropping a vandalism scent by doing so.
It is worth noting that experienced players can obtain all of these skills within a very short time-span when a world starts, therefore you should always be prepared for someone to use these "crime skills" against you. For instance, this world has been up for many months now, therefore most players have access to these skills already.What can I do to protect myself, then? Am I 100% screwed as soon as someone shows up?You can build a palisade, as others have mentioned. Make alternate characters and store the core palisade materials in them (except wood, of course), or do whatever is within your reach to protect said materials until you are ready to build it.
After you have built a palisade, it will be weak and destructable provided the attacking player has the vandalism skill, and your claim shield is currently down (or you accidentally place the palisade outside of your claim, therefore rendering it very vulnerable to attacks and require no vandalism skill to be destroyed). It will, however, gradually "set" and become stronger over the course of 3 days, after which it will ALWAYS be indestructible by hand (no matter how strong or advanced the attacking player is), requiring catapults, battering rams or wrecking balls instead to do any damage to them. Simply get your palisade up, make sure all parts of your palisade are within your personal claim, wait for the palisade to set and make sure to watch out for any siege weaponry being placed near it by another player to attempt to attack you (this should be rare, most players won't be willing to go through the trouble of employing siege weaponry unless you give them a good reason to do so. Play smart and be logical and you should be 100% fine.)
Of course, all of this is an overly careful and paranoid method of playing the game. Most of these, let's call them "asshole actions", can be avoided simply by settling far far away from any other player. The world is massive, and as long as you pick a direction and walk in it until you stop seeing any signs of civilization, you may never even encounter another player, let alone one that wants to screw you over. This is the strategy I employ whenever I start playing a world from scratch, and thus far I have never had any experiences of being attacked by another player. Again, this does NOT guarantee 100% safety, but atleast
massively lowers your chances of running into some asshat that wants to ruin your day.
Any scent left by an offending player (excluding trespassing) can be collected and used for nidbane summoning (
which you can learn more about here). A nidbane is a type of monster that can be summoned by victims to exact revenge on criminals, the strength of the summoned nidbane depending on both the stats of the criminal (yes, this means that the stronger the criminal, the stronger the nidbane that will show up to go for them), and also the severity of the crime committed (severity ranking in theft->vandalism->battery->murder). When a nidbane is summoned, it will shortly start moving towards the criminal, wherever they happen to be hiding at in the world, starting out with a very low speed and gradually becoming faster as time passes). If a nidbane is succesful in murdering its target, it will harvest the skull of the criminal and leave it at the dolmen where you summoned it from. If it is not, the fetter used to summon it will break, signaling failure.
So as you can see, a claim is less of a laziness enabler, and more of a provider of tools for the land owner. It doesn't guarantee you anything, but rather provides the claim owner with the means to defend his territory and belongings from other players, to some extent.