Can't tresspass

The worst monsters in the Hearthlands warp the fabric of space and time...

Re: Can't tresspass

Postby loftar » Sun May 14, 2017 3:14 am

Granger wrote:Now that we left that particular derail behind us: any good ideas on how to deal with that situation?

When eg. teleporting to charterstones, the character is set to have already "trespassed" onto any destination claims, so that he doesn't have to do so. It might be a good idea to apply the same mechanic when hearthing home. As for houses, I'm fairly sure internal-to-external portals already don't need trespassing.
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Re: Can't tresspass

Postby Granger » Sun May 14, 2017 7:31 am

I would suggest to excempt the own fire from claim permissions and allow the character to destroy it in any case (even having visitor) to escape such a situation.
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Re: Can't tresspass

Postby loftar » Sun May 14, 2017 1:01 pm

Granger wrote:I would suggest to excempt the own fire from claim permissions and allow the character to destroy it in any case (even having visitor) to escape such a situation.

That should already be the case.
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Re: Can't tresspass

Postby r21187 » Wed May 17, 2017 10:13 pm

loftar wrote:Lol. Will consider.


Loftar is pure evil i tell you :shock:

And what i mean for what i say is that any deadlock any PROBLEM that any OUTLAW has should be keep

I dont know the reasons why he was a outlaw but for what i know a outlaw kill steal or damage another player and any problem that a outlaw has for being meany should be keep and wait until he be free again.
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.

jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Can't tresspass

Postby MrPunchers » Thu May 18, 2017 1:03 am

r21187 wrote:
loftar wrote:Lol. Will consider.


Loftar is pure evil i tell you :shock:

And what i mean for what i say is that any deadlock any PROBLEM that any OUTLAW has should be keep

I dont know the reasons why he was a outlaw but for what i know a outlaw kill steal or damage another player and any problem that a outlaw has for being meany should be keep and wait until he be free again.[/hide]

He didn't do anything wrong he just has the visitor debuff.
Last edited by Granger on Thu May 18, 2017 2:19 am, edited 1 time in total.
Reason: fixed quote - put a little work in your posts, please
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Re: Can't tresspass

Postby Sevenless » Thu May 18, 2017 2:11 pm

What exactly is the reasoning behind making a HF unable to be destroyed by a fresh character? This popped up recently where someone got stuck in an area and couldn't destroy his HF to leave.
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Re: Can't tresspass

Postby r21187 » Thu May 18, 2017 4:01 pm

MrPunchers wrote:He didn't do anything wrong he just has the visitor debuff.


Whut? but he did just say :

RizzlaUK wrote:Logged an outlawed character on a claim another character

-Have Trespassing skill
-Criminal Acts is turned on (Tried turning it off and on again)


I would swear people will become outlawed if they do something like steal damage something that donts belong to him

Unless another mechanic of game has changed i think he did something wrong i mean HE IS OUTLAWED
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.

jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Can't tresspass

Postby loftar » Thu May 18, 2017 4:45 pm

Sevenless wrote:What exactly is the reasoning behind making a HF unable to be destroyed by a fresh character? This popped up recently where someone got stuck in an area and couldn't destroy his HF to leave.

Random teleports is a mechanic that I consider quite ugly and would if anything like to decrease rather than increase.
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Re: Can't tresspass

Postby Granger » Thu May 18, 2017 5:15 pm

loftar wrote:
Sevenless wrote:What exactly is the reasoning behind making a HF unable to be destroyed by a fresh character? This popped up recently where someone got stuck in an area and couldn't destroy his HF to leave.

Random teleports is a mechanic that I consider quite ugly and would if anything like to decrease rather than increase.


Maybe take the time that the scream lasts to do some pathfinding (like try to find a path ~5 minimaps in a random direction) and claim checking (even inactive ones) so the spawned character won't be trapped like the one [url=http://www.havenandhearth.com/forum/viewtopic.php?f=42&t=57430}here[/url]?
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Re: Can't tresspass

Postby r21187 » Thu May 18, 2017 5:17 pm

loftar wrote:
Sevenless wrote:What exactly is the reasoning behind making a HF unable to be destroyed by a fresh character? This popped up recently where someone got stuck in an area and couldn't destroy his HF to leave.

Random teleports is a mechanic that I consider quite ugly and would if anything like to decrease rather than increase.


yeah maybe something a old playe can try but a noob? maybe will get confused

i been thinking in trying to raise a char and making him a random teleporter explorer that will never find his path back but still just to explore

talkibg about i just find a "bond of blood" in the beach and now i have a claim gods know where LoL but will be nice maybe have a way to know were the claim is

like the one that tells you what kind of ore and in wicht path maybe to know were each claim is
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.

jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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