skltnk00 wrote:pheonix wrote:Also for stat decay just stfu with that idea its the laziest mechanic to prevent stat inflation and all it does is cause detrimental fun and undue pressure on a player.
Nothing is bad in having lazy solution.
And nothing causes such a pressure on a player than other players with 10000 stats in open PVP world with permadeath.
pheonix wrote:This is a game meant to be fun.
Only fun for those who started to play earlier right?
pheonix wrote:Jorb and loftar already have a ton of better and more interesting ideas then after x time your stats go down bullshit.
Like beaver dungeons only for those who started to play earlier right?
Stfu yourself. Go learn some common sense.
you dont have the right to talk about common sense as you want a level cap or stat decay so you can catch up quickly to others, your unable to fathom other peoples play styles, your level cap desires are selfish. It boils down to a fuck everyone thats been playing longer enjoying the game and supporting it now that your here you deserve a lift to get to the same level of people who put in more effort then you.
This whole game is built on progression of quality and stats, what alot of us sane people have asked for is a way to make it
harder but still enjoyable to level our characters beyond gobbling cupboards of food over and over with zero downsides. We are looking forward towards ways that keep the carrot for those of us that like to go further then a hermit that plays a few hours here and there. Level cap removes the carrot completely, stat decay removes the carrot, attaches a rubber band to our legs and drops caltrops behind us and say keep going but if you dont play enough prepare to suffer and lose the effort you already put in.
As for dungeons if you cant get into them with the currently available gear available at markets get friends together since their designed for groups not solo, although i have solo'd them with 500 stats 200 ua/mc on my alt.