Dungeon ridiculous spawn

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Re: Dungeon ridiculous spawn

Postby spawningmink » Tue Dec 12, 2017 7:52 pm

skltnk00 wrote:
jorb wrote:
How do you think I should handle the oft recurring requests for team content, hard PvE, "endgame", and rare items?



Decay for stats and items !
Beaver dungeon really solves none of that.

this is the worst idea iv ever heard
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Re: Dungeon ridiculous spawn

Postby skltnk00 » Tue Dec 12, 2017 7:56 pm

spawningmink wrote:this is the worst idea iv ever heard


Why is that?
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Re: Dungeon ridiculous spawn

Postby Granger » Wed Dec 13, 2017 12:09 am

skltnk00 wrote:
spawningmink wrote:this is the worst idea iv ever heard


Why is that?

Because he would need to adapt to something new, most people are to lazy for that.
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Re: Dungeon ridiculous spawn

Postby Myrgard » Wed Dec 13, 2017 2:33 am

Granger wrote:
skltnk00 wrote:
spawningmink wrote:this is the worst idea iv ever heard


Why is that?

Because he would need to adapt to something new, most people are to lazy for that.


Because the reason it's suggested is to make a celling for the best items and chars that could be created. With that there would be little reason to play, I know I wouldn't. I suspect that after the first 3 moths the world would have 50-80 people online instead of 200-300.
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Re: Dungeon ridiculous spawn

Postby DDDsDD999 » Wed Dec 13, 2017 4:38 am

There should probably be a limit to prevent INFINITE spawning. I think if you kill them too slowly to clear the dungeon, but can still fend them off, you should be allowed to EVENTUALLY get the loot, as you won't be working nearly as efficiently as a group could.
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Re: Dungeon ridiculous spawn

Postby pheonix » Wed Dec 13, 2017 6:21 am

DDDsDD999 wrote:There should probably be a limit to prevent INFINITE spawning. I think if you kill them too slowly to clear the dungeon, but can still fend them off, you should be allowed to EVENTUALLY get the loot, as you won't be working nearly as efficiently as a group could.


To be honest a counter for each room would be kinda ok with me, you come across a room with a 100 tick spawn sure you could clear in 10 minutes with a few friends but if your skilled enough you could spend an hour or 2 thrashing through them, after all the longer your in the dungeon the higher the chance to bump into someone or a group.

Also for stat decay just stfu with that idea its the laziest mechanic to prevent stat inflation and all it does is cause detrimental fun and undue pressure on a player. This is a game meant to be fun, jorb and loftar already have a ton of better and more interesting ideas then after x time your stats go down bullshit. hell a wheel where you gamble your stats for a chance at higher ones to catch up faster is better.
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Re: Dungeon ridiculous spawn

Postby skltnk00 » Thu Dec 21, 2017 6:49 am

Myrgard wrote:
Because the reason it's suggested is to make a celling for the best items and chars that could be created. With that there would be little reason to play, I know I wouldn't. I suspect that after the first 3 moths the world would have 50-80 people online instead of 200-300.


It's not a ceiling. Point is you want to stay strong - you have to work out. As simple as that.
You saying you will want to quit.
If the main reason for you to play the game is just to get the numbers you really gotta go. Go play cookie clicker RIGHT NOW!
What makes you suspect that? I have 15 people waiting since 2010 to play this game if proper balance implemented. Online is going to skyrocket.
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Re: Dungeon ridiculous spawn

Postby skltnk00 » Thu Dec 21, 2017 7:03 am

pheonix wrote:Also for stat decay just stfu with that idea its the laziest mechanic to prevent stat inflation and all it does is cause detrimental fun and undue pressure on a player.


Nothing is bad in having lazy solution.
And nothing causes such a pressure on a player than other players with 10000 stats in open PVP world with permadeath.

pheonix wrote:This is a game meant to be fun.

Only fun for those who started to play earlier right?

pheonix wrote:Jorb and loftar already have a ton of better and more interesting ideas then after x time your stats go down bullshit.

Like beaver dungeons only for those who started to play earlier right?

Stfu yourself. Go learn some common sense.
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Re: Dungeon ridiculous spawn

Postby pheonix » Thu Dec 21, 2017 11:53 am

skltnk00 wrote:
pheonix wrote:Also for stat decay just stfu with that idea its the laziest mechanic to prevent stat inflation and all it does is cause detrimental fun and undue pressure on a player.


Nothing is bad in having lazy solution.
And nothing causes such a pressure on a player than other players with 10000 stats in open PVP world with permadeath.

pheonix wrote:This is a game meant to be fun.

Only fun for those who started to play earlier right?

pheonix wrote:Jorb and loftar already have a ton of better and more interesting ideas then after x time your stats go down bullshit.

Like beaver dungeons only for those who started to play earlier right?

Stfu yourself. Go learn some common sense.


you dont have the right to talk about common sense as you want a level cap or stat decay so you can catch up quickly to others, your unable to fathom other peoples play styles, your level cap desires are selfish. It boils down to a fuck everyone thats been playing longer enjoying the game and supporting it now that your here you deserve a lift to get to the same level of people who put in more effort then you.

This whole game is built on progression of quality and stats, what alot of us sane people have asked for is a way to make it harder but still enjoyable to level our characters beyond gobbling cupboards of food over and over with zero downsides. We are looking forward towards ways that keep the carrot for those of us that like to go further then a hermit that plays a few hours here and there. Level cap removes the carrot completely, stat decay removes the carrot, attaches a rubber band to our legs and drops caltrops behind us and say keep going but if you dont play enough prepare to suffer and lose the effort you already put in.

As for dungeons if you cant get into them with the currently available gear available at markets get friends together since their designed for groups not solo, although i have solo'd them with 500 stats 200 ua/mc on my alt.
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Re: Dungeon ridiculous spawn

Postby Ozzy123 » Thu Dec 21, 2017 1:20 pm

pheonix wrote:As for dungeons if you cant get into them with the currently available gear available at markets get friends together since their designed for groups not solo, although i have solo'd them with 500 stats 200 ua/mc on my alt.


I'd love to see how you solo the dungeon with that alt lol
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