Clenda wrote:Seems to be unfair and/or no comprehensible for newbies.
How many tiles is necessary ? 4 if you can craft a large gate ?
One is enough. I'd recommend 3-5. Due to previous bugs, this was always a practice, anyway, so vets of the game didn't bother to notice other than using such a thing as an exploit, as before this rule (must have permissions to build a wall on a claim) was implemented, people were doing this while players had a buffer in the claim.
As far as incomprehensible... well, several aspects of the game are that way. The devil is always in the details, and this game is full of details. The basics are fairly simple and straightforward, I think (at least for a complex game, anyway). Any time you have interactions, they have to be defined in some way, and there may be no "good ways" to solve or simplify those interactions. Some interactions are just plain complicated and can't be simplified.
loftar wrote:Hm, there is perhaps a case to be made. If this could solve the problem without having to involve claim permissions checking in damage cascades, that might be a fairly nice solution.
I seem to recall the "claim checking" being the issue when this was first implemented. Is it that expensive or no algorithm that could simply it?
@Granger: seems as good a rule as any to me. If you want to remove a section of palisade, you could just start at the corner, and seems like I've read here and there that this is a preferred target, anyway.
edit: clarity