MagicManICT wrote:So far I haven't had any issue, and nobody is posting hard proof that I'm seeing. Maybe loftar can see something different, maybe there's a "one off" bug or edge case with the radius on the tower cap. So far all I've seen is "but natural cave" as an argument, so if I'm completely off base, pardon the intrusion.
No you're fine, the OP did a piss awful job of explaining the issue, but mostly because loftar has already seen the bug before and has tried to fix it in the past.
It's not about radius, however. You could, for example, build 8 support pillars 7 tiles away from the towercap at the center (so the radius all overlaps at the center + a significant distance outside of it) and chop down the towercap and it might cause a cave-in at the center of it all.
The issue with the OP on the other hand might have to do with cavein 'tiles' generating on top of natural cave regions (keep in mind that mined out tiles are still cavein tiles), which if unsupported and a towercap gets chopped off on, would cause a cavein.
Although this is old, here's an example of the cavein bug for me:

I've already cleaned up the area somewhat, but the cyan tile is a support pillar that broke. That support pillar caused 4 distinct cavein 'regions'
Two of them are circled in red. These are regions that were supported by another pillar, but somehow still caved in. Both of these areas had far more cavein rocks and tiles, although I had cleared them out.
One is circled green. This is an area unsupported by the pillars, and is proper to have a cavein on.
Directly north of the green one (near the olivine) is another few rocks of cavine that were also proper caveins. I just forgot to circle it green.
Queen of a cold, dead land. Caretaker of the sprucecaps.