Agrik wrote:Second one would be an awkward discrepancy between anything referring to "days" in the game and "days" that take place in that game world.
There is a third option, to make game days equal to real ones, but it would worsen game experience for those players who play every day roughly at the same time.
That describes most of the reason for keeping in-game time. I know the confusion between game-time and real-time sucks quite a bit, and that the fact that some things are given in game-time and others in real-time sucks even worse, but I'm having trouble formulating a regime that in indisputably better.
I also have a secondary, more hidden, reason, in that I'm keeping the option to launch a second, more temporary world kind of like expeditions in Salem, and if we were to do that, I'd like to experiment with giving that world a significantly higher realtime-to-gametime ratio to speed up progression (while things that are specified in terms of real-time would be preserved). Not sure if we're ever going to do that, but it is
a reason for me to keep the notion of game-time.