Mac OS run problem

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Re: MAc OS run problem

Postby loftar » Sat Mar 13, 2021 10:15 pm

ubersheva wrote:For me, haven client hangs on MacOS right after splash screen, white unresponsive window and spinning cursor. Thread dump attached.

Thanks! I can't seem to find it right now, but I'm fairly sure there was a previous report of the same problem, which had an associated JOGL bug report, so it does appear to be a known issue on OSX.
ubersheva wrote:I tried the autohaven from the previous message, the game starts fine, but looks like attached image.

Looks like the same problem as in the OP, indeed. Haven used to work on OSX for you, right? Did something happen to make it stop work? As I mentioned above, I can't really imagine that I've changed anything in the client that would affect the interaction with the native windowing system, so I can't help but wonder if it isn't something that has changed in OSX since then.

If anything -- was this possibly introduced with UI scaling? I did have to set a system property to effectively turn off UI scaling. It was my impression that it should only have an effect on Windows, but since this looks vaguely UI-scaling-related, perhaps it is conceivable that it could be related. Do you still have the ability to compile your own version of the client, so that you don't get the sysprops that come via the launcher? If so, does the same thing still happen like that? If not, I can arrange for a separate launcher file with that property.

ubersheva wrote:Would it make sense to try running haven with pre-2.4.0 versions of jogl, or it won't work?

I think I tried that with someone else and it didn't help, but feel free to try. There is a launcher using JOGL 2.3.2 here:

http://game.havenandhearth.com/java/hafen-jogl-2.3.2-launcher.jar
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Re: MAc OS run problem

Postby Kamekono » Fri Mar 19, 2021 12:05 am

Having issues here too. I've also tried with the Ender client, but I get the same issue.
I run the application, but after the validation it launches a white window which is unresponsive. I have to force quit it in order to close it.
Image

Last time I played was last summer, on this same computer. I used to run with a custom client, but the default used to work as far as I remember.
I wanted to come back now, but can't seem to make it work (also Ender client gives me the same results, not sure if this info helps in any way).

Both the OS and Java are up to date:
macOS Big Sur Version 11.2.3
Java Version 8 Update 281

EDIT: Also it seems to work if run on Windows through Bootcamp, but it does not if I run it through Parallels Virtual Machine (which allows me to access the Bootcamp system as a virtual machine, meaning it's not a different system but through a VM)
Last edited by Kamekono on Fri Mar 19, 2021 12:09 am, edited 1 time in total.
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Re: MAc OS run problem

Postby loftar » Fri Mar 19, 2021 12:07 am

Did you try the two alternative clients listed in this thread?
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Re: MAc OS run problem

Postby Kamekono » Fri Mar 19, 2021 12:12 am

loftar wrote:Did you try the two alternative clients listed in this thread?

I did, the 2.3.2 crashes (I can post a crash report if it helps)
The 2.4.0 launches the game but it looks like this:
Image
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Re: MAc OS run problem

Postby loftar » Sat Mar 20, 2021 9:52 pm

Kamekono wrote:The 2.4.0 launches the game but it looks like this:

Please try this new launcher to see if the problem is related to the DPI-scaling hack that needs to be applied for Windows.
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Re: MAc OS run problem

Postby Fostik » Sat Mar 20, 2021 10:26 pm

loftar wrote:Please try this new launcher to see if the problem is related to the DPI-scaling hack that needs to be applied for Windows.


Trying to run this on big sur too, same issue with this launcher as the guy above.
https://imgur.com/a/sRarrhk

Also, when I'm trying to run normal launcher or ender client it just freezes, here is error report after force close:
https://pastebin.com/7iqSTJiU

Any ideas how to debug?
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Re: MAc OS run problem

Postby loftar » Sat Mar 20, 2021 11:07 pm

Fostik wrote:Any ideas how to debug?

I do have some, but they're hard to realize unless you have a development environment so that you can make local code changes.
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Re: MAc OS run problem

Postby Kamekono » Sun Mar 21, 2021 6:22 pm

Fostik wrote:
loftar wrote:Please try this new launcher to see if the problem is related to the DPI-scaling hack that needs to be applied for Windows.


Trying to run this on big sur too, same issue with this launcher as the guy above.
https://imgur.com/a/sRarrhk


I can confirm, I still get that same issue with the new launcher. :cry:
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Re: Mac OS run problem

Postby Tonio1 » Thu Mar 25, 2021 4:14 pm

Have the same issue on Mac OS 10.13
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Re: Mac OS run problem

Postby stya » Fri Mar 26, 2021 10:09 pm

Same,
Mac OS 10.15.4

Using some old stuff I guess but just in case.
openjdk version "1.8.0_202"
OpenJDK Runtime Environment (Zulu 8.36.0.1-CA-macosx) (build 1.8.0_202-b05)
OpenJDK 64-Bit Server VM (Zulu 8.36.0.1-CA-macosx) (build 25.202-b05, mixed mode)

Good thing I have a windows too...

Using the latest login feature you can actually login, but then you can't play and you are fucked anyways.

Edit: I can try to do some stuff to debug, I got the setup to build the client.
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