Nightdawg wrote:bmjclark wrote:IIRC there is a steeper curve after 2x stat difference. Its just the new, steeper curve won't cross the old curve until like 16x stats or something really high. I dont think its actually broken.
That being said, someone with 9000 UA hits someone with 900 UA significantly harder than someone with 900 UA hits them and I'm pretty sure UA in general does a lot more to increase how much you open on the target than it does to decrease how much they open on you
Yeah, it doesn't work properly the other way around either, it uses the old formula just as you said.
5/5 KITO with 9906 UA vs 925 UA Chin Up opens just 40 red (like the old formula), when it should open 50 red.
Something somewhere got broken really bad.
No, the new formula only starts showing more extreme results when compared to the old formula for outstating the person beyond 16x (iirc, it was a long time ago). Just because the curve increases more dramatically doesn't mean that it passes the old one quickly
Essentially because 900 is only 10x 90, someone with 900 UA would hit someone with 90 UA for less than they would have before this change. Heres a beautiful MS paint graph to kind of illustrate what I'm saying, with yellow being the new curve and red being the old

EDIT: just to note, I'm not really saying the current way it works beyond 2x their stats is good or bad, just that its not actually bugged