Logging out while lifting destroyable object

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Re: Logging out while lifting destroyable object

Postby beefy » Mon Apr 12, 2021 5:53 pm

didn't know about the exploit, thanks for clearification, i ll just try not to life and logout :D

cheers!
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Re: Logging out while lifting destroyable object

Postby Mashadar » Mon Apr 12, 2021 6:07 pm

The main problem seems to be that it can happen even when there is enough space. The screenshot in the OP shows this, there seems to be enough free space in the cabin to place a cupboard, but it got destroyed anyway.
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Re: Logging out while lifting destroyable object

Postby shubla » Mon Apr 12, 2021 6:10 pm

Just drop it outside of the house not in top of anything though, if there is no space in the house?
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Re: Logging out while lifting destroyable object

Postby iamahh » Mon Apr 12, 2021 6:19 pm

wonder why not making it exclusive to containers, maybe theres more exploits there
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Re: Logging out while lifting destroyable object

Postby Agrik » Mon Apr 12, 2021 9:48 pm

DonVelD wrote:if you lift an item capable of destroying by hand, and log out while there's no place for it
loftar wrote:It's not exactly a bug, it's just less than obvious what the alternative would be.
Maybe the character shouldn't be able to get there in the first place? Not knowing how H&H works, I can only suggest smth like switching or combining bounding boxes.
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Re: Logging out while lifting destroyable object

Postby Cairon » Wed Apr 14, 2021 4:26 am

loftar wrote:
beefy wrote:just lost my wheelbarrow because of this bug ...

It's not exactly a bug, it's just less than obvious what the alternative would be.


Don't do anything? Just leave the character perma-loaded and holding the item in the world if they're lifting something. Don't need a fancy placement function then. Can't see a particularly useful exploit.

Feel free to correct me if I'm wrong.
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Re: Logging out while lifting destroyable object

Postby loftar » Sun Apr 18, 2021 11:49 pm

Agrik wrote:Maybe the character shouldn't be able to get there in the first place? Not knowing how H&H works, I can only suggest smth like switching or combining bounding boxes.

Wouldn't really help, since you could always get to your hearth by fast-travel.

Cairon wrote:Don't do anything? Just leave the character perma-loaded and holding the item in the world if they're lifting something. Don't need a fancy placement function then. Can't see a particularly useful exploit.

Sounds like a surefire way to get reports from people who are stuck and can neither get away nor drop the object nor log out.
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Re: Logging out while lifting destroyable object

Postby vatas » Sun Apr 18, 2021 11:54 pm

loftar wrote:
Ardennesss wrote:IIRC this was the bandaid fix to prevent things like cupboard stacking. Sounds like the fix does more damage than the exploit, and should probably be reevaluated.

It should be noted that this always was the historical behavior. It was changed at some point to be more lenient, and was, of course, immediately exploited. Thus, we cannot have nice things.

If anything, I should probably consider implementing a less stochastic placement algorithm, but that is not exactly trivial.

Go back to lenient method and prevent CB stacking with this simple trick?

Easy fix: you can't open cupboard if it's hitbox overlaps with another hitbox, but it can be lifted. This way stacked CBs can't be used as quantum storage but accidentally/properly (when abandoned building has decayed) stacked cupboards can be salvaged.


Apply the same thing to every container, of course :)
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Re: Logging out while lifting destroyable object

Postby Agrik » Mon Apr 19, 2021 1:03 am

loftar wrote:Wouldn't really help, since you could always get to your hearth by fast-travel.
While holding an object that wouldn't fit at the target location (at the place of hearthfire)? I don't see why one should be able to keep the object in such case. If there is no place for the held object, then you teleport without it. With some notification like this: "Attention! Target location doesn't have enough space for the object you hold, so you can't take it with you, the object will be left at your current location if you proceed."

Or I didn't get it right how travelling to HF is related to the problem.
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