Do local pools regenerate properly?

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Re: Do local pools regenerate properly?

Postby iamahh » Thu May 06, 2021 1:35 pm

shubla wrote:
iamahh wrote:if the problem is botting, devs should just do it similar to Experience system, that is, require some variety of game play, throw in some random factors in the formulae, it's not impossible to bot, but probably better than a pool

So to get pearls I would have to guess and do all kinds of things? Doesn't sound too good.

ideally you'd have to be a regular player, or a very realistic bot
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Re: Do local pools regenerate properly?

Postby TheTylerLee » Thu May 06, 2021 1:57 pm

Flameturtle wrote:
MagicManICT wrote:
iamahh wrote:if the problem is botting, devs should just do it similar to Experience system, that is, require some variety of game play, throw in some random factors in the formulae, it's not impossible to bot, but probably better than a pool

Isn't this basically what the fate system was in w8?


What was everyone's problem with fate anyway? I seem to recall it worked nicely enough that myself a s a hermit could still go out and get a bluebell and pearls every so often. Was it just a case of factions abusing it with too many characters and getting drastically further ahead?


In games where you forage, do you prefer the world to have random spawns and you must search the world looking for treasure, or do you prefer the game to spawn you something every hour like clockwork

I like not knowing what's in store, and exploring...

I don't like the game throwing me curio or bots across the world stopping my spawns
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Re: Do local pools regenerate properly?

Postby Zampfeo » Thu May 06, 2021 2:53 pm

MagicManICT wrote:
iamahh wrote:if the problem is botting, devs should just do it similar to Experience system, that is, require some variety of game play, throw in some random factors in the formulae, it's not impossible to bot, but probably better than a pool

Isn't this basically what the fate system was in w8?


I didn't play in w8, but from what I've heard, fate was significantly more convoluted and punishing to normal players. Such a system shouldn't be noticeable unless one is playing in a non-standard way (botting), but fate seemed to affect everyone in one way or another. I believe fate was lost (gained?) on a gradual scale, so even normal players would find themselves to be in the middle of fate scale, unable to gain fated herbs at their normal rates until some mysterious algorithm allowed them to.

Theoretically, the (lack of) experience events would be a decent way to detect bots and cheesy alts, but such a system should really be unnoticeable to normal players. For example, if your xp/hour while online fell below a certain, easily attainable threshold, your character dissociates from reality and gains a -50% debuff to all attributes or something.
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Re: Do local pools regenerate properly?

Postby MagicManICT » Thu May 06, 2021 6:47 pm

Zampfeo wrote:I didn't play in w8, but from what I've heard, fate was significantly more convoluted and punishing to normal players.

If you understood the rules, it was a bit more reliable than the global pool system for finding the "rare" and "strong" curios, that's for sure.

Zampfeo wrote:I believe fate was lost (gained?) on a gradual scale, so even normal players would find themselves to be in the middle of fate scale, unable to gain fated herbs at their normal rates until some mysterious algorithm allowed them to.

This was the problem. I'm not sure of the rules with fate, but generally you had to know what was and wasn't fated, and avoid collecting such objects if you wanted one of the "bigger" prizes like a chiming bluebell or pearls. If you found a pearl, you quit bothering with collecting oysters for 8 or 12 hours (or was it 24?). If you found and picked a glimmermoss, there wasn't much point foraging in the mines because you wouldn't find either glimmers or cave clay.
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Re: Do local pools regenerate properly?

Postby Pills » Fri May 07, 2021 4:09 pm

Idk, 3+ days now since anybody in my village has seen a single glimmermoss in our caves.

I think they either aren't regenerating properly or they don't scale enough with population of an area or something.
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Re: Do local pools regenerate properly?

Postby Zampfeo » Fri May 07, 2021 5:07 pm

Pills wrote:Idk, 3+ days now since anybody in my village has seen a single glimmermoss in our caves.

I think they either aren't regenerating properly or they don't scale enough with population of an area or something.


I'm pretty sure they don't scale with population at all. Being in a deserted pool is strictly a benefit. We've found about 15 since the update and I find one every other cave run it seems. I've done probably 10-20 runs since the update. No one else is in this pool as far as I know.
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Re: Do local pools regenerate properly?

Postby Pills » Sat May 08, 2021 2:11 am

Zampfeo wrote:
Pills wrote:Idk, 3+ days now since anybody in my village has seen a single glimmermoss in our caves.

I think they either aren't regenerating properly or they don't scale enough with population of an area or something.


I'm pretty sure they don't scale with population at all. Being in a deserted pool is strictly a benefit. We've found about 15 since the update and I find one every other cave run it seems. I've done probably 10-20 runs since the update. No one else is in this pool as far as I know.


But wasn't the point of the update to make it somewhat better?

What's the point in having cave systems that nothing ever spawns in?

As far as glimmermoss goes, its categorically worse than when global pools existed. I decided to test it hardcore style and set a bot up which has been running for the past 16 hours, every 30 minutes it logs in to check a cavern for glimmer moss. It currently has found zero. Prior to this update I could manually go and check those caverns several times a day and get atleast 2 or 3 pieces per full run. Which involves checking 7 caverns in total. I would expect to find atleast ONE with a bot that checks every 30 minutes in a 16 hour period.

Either A: Glimmermoss does not regenerate properly. B: There is a bug with the pool system or C: It is just categorically worse than global pools and needs balancing.

Also, before you comment about using a bot, I'm only doing this to prove a point that its fucked, once it seemingly gets fixed i'll stop using the bot. I'd rather not leave my pc running 24/7 for this.
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Re: Do local pools regenerate properly?

Postby svino » Sat May 08, 2021 2:17 am

Well for local pools to not be 10 times stronger than global pools, obviously they have to spawn less glimmermoss/pearls/whatever in the zone that you inhabit and regularly forage.

I think it seems pretty good now, foraging in far away untouched lands is rewarding all of a sudden.
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Re: Do local pools regenerate properly?

Postby Pills » Sat May 08, 2021 10:19 am

svino wrote:Well for local pools to not be 10 times stronger than global pools, obviously they have to spawn less glimmermoss/pearls/whatever in the zone that you inhabit and regularly forage.

I think it seems pretty good now, foraging in far away untouched lands is rewarding all of a sudden.


The problem with that is that there are already 5 billion other things that need doing in this game daily that take too much time as it is. You should be able to forage your local caves for things, even like glimmermoss.

The thing is, pearls seem to be absolutely fine, i'm pretty certain its just glimmermoss thats fucked. That being said I haven't been actively looking for other things like Edels so who knows.

Bot has been running for 24 hours: Still zero glimmermoss. Clearly fucked.
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