


P.S. Those numbers i posted are with the same probability.
Hrenli wrote:Well, I've tried to come up with a few examples like "what are the chances you are fucked if you have just one beetroot planted without druidic rite"... The problem is - if we assume that the probability of all the possible -5..+5 outcomes is the same
MagicManICT wrote:It's not the number of tiles you need....
Potjeh wrote:Though I do think the crop nodes are a cool idea, even if we do badly need a way to prospect for them.
loftar wrote:I've considered making so that instead of quality capping at different levels at different places, different crops would grow at different speeds at different places (not a huge amount of difference, but perhaps some ±25-50% or so). That way, locations would still matter after everyone has passed the quality cap, and it would easier to see the local variations more quickly.
dafels wrote:the midges are not the problem,
you're the problem
avros008 wrote:Its definetly broken i travlled with lot of vortex i still have grapes and carrots :/
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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