I can't believe that people are still discussing the bot advantage created by this exploit.
Either you don't know how to code, either you do know, and you also know that you are lying.
But let's do some pedagogy here, assuming you are honest noobs
First, in this thread, we talk a lot about cupboards, but according to the OP, the exploit is usable for any kind of lift-able object.
So that means that study desks, htables, tables, cauldrons, garden pots, cheese racks, etc... are all subject to the same bug.
The exploit is manually usable for cupboards because they have an open state. So you can open multiple without using bots. But what about all the others lift-able objects ?
Players can probably use maybe 5% (?) of the functional area covered by the exploit.
Of course this exploit really starts to shine when you use bots.
Then, and let's focus on the cupboard, since that's the only thing non-botters can do (unless there is something else ?).
Imagine having 2000 stacked cupboards.
- On the bot side, it's 2000 messages to send to the server - basically : right_click(cupboard_gob_id)
That would be sent in like 30 - 40ms, maybe 1 second if you are nice with the game server.
The server then answers with widget creations (windows, and items having their window as parent widget).
Then your script can already play with items in it, sort them, or pull whatever you need...
- On the player side, it's 2000 right click on a door knob.
Let's say you are particularly excited and do 10 clicks per second. That's already three full minutes, just to - excitedly - open your cupboards.
Then you have a screen full of cupboards inventories, have fun trying to sort or access anything from that.
Also off-topic, but this exploit profits mainly the biggest factions, and not only because of bots.
When you don't have much to craft you don't need this exploit. I mean you'll craft 30 easter eggs, that'll fill the dedicated easter egg cupboard in your curios room, your village will feed on it for a week. And when the cupboard is empty you repeat the process.
Now for big factions, the problem with that, is that you may want to make a thousand, just to not bother with it for a while. So you'd need lots of cupboards to stock that. Plus at some point those dedicated cupboard have some unused room, which is quite inefficient.
Why would you make a bigger place, harder to claim, harder to build, harder to defend, to be able to store more at once ? Infinite storage exploit ftw.
Not only this bug breaks the game, and non-wizards are the one who again pay the bill.
But it's also a wonderful tool for the
cheaters already most powerful factions, thus imbalancing the game much more than any combat balancing patch can fix.
Then I don't know why Jorb and Loftar don't put this on the red list. As a developer I'd be quite concerned knowing that some players exploit something as big as that.
I think I won't subscribe at all in w12 if this isnt fixed before world's birth. Since using it might lead to a nuke, and not using it will lead to being crushed by people using it...
Honestly gods, fix your game before adding more content and spawning new worlds.