sMartins wrote:loftar wrote:I've considered making so that instead of quality capping at different levels at different places, different crops would grow at different speeds at different places (not a huge amount of difference, but perhaps some ±25-50% or so). That way, locations would still matter after everyone has passed the quality cap, and it would easier to see the local variations more quickly.
Loftar may I ask you if is possible or not to estimate which number of tiles you need for your crop on NON quality field to make sure to replant always only +0,+1,+2 so to increase their quality without rolling back?
Cause theoretically if you have infinite tiles of crops you have 37,5% x 3 seeds = 112.5% .... this let me think it's possible, but i'm not sure at all.
From my understanding of the mechanic you would need an infinite number of tiles to 'make sure', if you want a certain percentage of certainty then that can be calculated but there will always be a small probability of failure which reduces on larger sample sizes.
To get reasonably good results you shouldn't need more than 10-15 crops though really if it is going to work similar to legacy.