neofenris wrote:Now no matter how many you plant you are cap by this time factor, planting a lot of seeds will allow you to gain more Q seeds if you are lucky but you will also lose more if you are not, this way you are supposed to plant small amount of seeds ( depending of what you have) at different time interval.
Yeah, let's think wider.
We can treat this mechanic in terms of
consistency time-frameIt's when you can predict the outcome with big probability.
e.g. I want to be sure, that I can raise crops quality +10 in a week if luck favors me, otherwise it will take 2 weeks
Right now this
consistency time-frame (approximated) is 200 days!
Even if we assume there is some 5h replant timer, granting a speed up of ~4times - it will be 2 months!
Do someone think in such wide time-frames? Definitely not me and not in the game

At the moment, the are several ways to protect your crops:
- keep excess seeds from previous harvests, and replant them on failed rolls (so you replant not -5 you just got, but +0 from previous harvest)
- check if replant timer exists and abuse it
- hope for the best
- pray to devs
Are there any other?