Crops Broken?

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Re: Crops Broken?

Postby DYefimov » Tue Jan 31, 2017 10:50 am

That's about current implementation.

Just some experiments and some mathematical prove of:

Current crop system will make you feel no control over farming.
That's because RNG checks are so rare (in time).
The more often they are the more control you gain despite the RNG involved (that's what the math and experiments show us here).
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Re: Crops Broken?

Postby neofenris » Tue Jan 31, 2017 11:32 am

I don't remember where but I think I read that RNG modifier change every 5 hours or so ?
Is it in order to prevent people from raising crop Q by planting a lot and selecting the good seeds ?
So if I understand this system correctly,
Now no matter how many you plant you are cap by this time factor, planting a lot of seeds will allow you to gain more Q seeds if you are lucky but you will also lose more if you are not, this way you are supposed to plant small amount of seeds ( depending of what you have) at different time interval.

I see it as a gamble, you have 100 Q34-Q35 you plant it at different time interval, after several days you have 20Q39 20Q38 and so on to Q 29 for example.
Then you replant for about 100 Q34-Q35-36-37, trash every seeds below but keep the Q39-38 until you have saved enough to plant it regulary, and you repeat the process to get higher quality ?

I'm fine with it, even if slow you can still progress daily, but I just would like to know the time needed for RNG modifier to change, for now I will plant with big time intervale as my 'pool' of seeds is low.
But yes the more RNG check, the more controle you have, we just need to figure this time ^^

Do you think it works this way ? It's either hard or I am bad at looking for informations about game mechanics ^^
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Re: Crops Broken?

Postby sMartins » Tue Jan 31, 2017 11:42 am

If it's a combination on when you plant them and when you harvest them it's very hard to figure out....and this is a good thing :D.
So just plant them and hope for the best :D.
Maybe you can try to harvest only a single tile, check his quality and if not good wait and try to harvest one more later....
Btw it will be much better if we don't discover how it works exactly.
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Re: Crops Broken?

Postby neofenris » Tue Jan 31, 2017 12:04 pm

Oh the harvest too :O
Damn I've fully harvested all my seeds at a loss i should have waited... but it does make farming easier if it's also the harvest no ? It gives you more controle you can accept a +0/+1 to avoid a -4
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Re: Crops Broken?

Postby DYefimov » Tue Jan 31, 2017 12:16 pm

sMartins wrote:If it's a combination on when you plant them and when you harvest them it's very hard to figure out....and this is a good thing :D.
So just plant them and hope for the best :D.
Maybe you can try to harvest only a single tile, check his quality and if not good wait and try to harvest one more later....
Btw it will be much better if we don't discover how it works exactly.


Only plant time is involved.
You can track it say by a number of lane you are currently harvesting: e.g. lane 1 was planted 0 o'clock, lane 2 3 o'clock e.t.c.
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Re: Crops Broken?

Postby sMartins » Tue Jan 31, 2017 12:22 pm

DYefimov wrote:Only plant time is involved.

Are you totally sure about this? just curious at this point :D I haven't done any test yet...cause it would make sense based on harvest time also, with moon phases etc...
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Re: Crops Broken?

Postby DYefimov » Tue Jan 31, 2017 12:30 pm

neofenris wrote:Now no matter how many you plant you are cap by this time factor, planting a lot of seeds will allow you to gain more Q seeds if you are lucky but you will also lose more if you are not, this way you are supposed to plant small amount of seeds ( depending of what you have) at different time interval.


Yeah, let's think wider.

We can treat this mechanic in terms of consistency time-frame
It's when you can predict the outcome with big probability.

e.g. I want to be sure, that I can raise crops quality +10 in a week if luck favors me, otherwise it will take 2 weeks

Right now this consistency time-frame (approximated) is 200 days!
Even if we assume there is some 5h replant timer, granting a speed up of ~4times - it will be 2 months!

Do someone think in such wide time-frames? Definitely not me and not in the game :)

At the moment, the are several ways to protect your crops:
- keep excess seeds from previous harvests, and replant them on failed rolls (so you replant not -5 you just got, but +0 from previous harvest)
- check if replant timer exists and abuse it
- hope for the best
- pray to devs

Are there any other?
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Re: Crops Broken?

Postby DYefimov » Tue Jan 31, 2017 12:34 pm

sMartins wrote:
DYefimov wrote:Only plant time is involved.

Are you totally sure about this? just curious at this point :D I haven't done any test yet...cause it would make sense based on harvest time also, with moon phases etc...


Done two tests in the game up to this point...
but, of cause, you are right - it's not enough to be sure..
....buuuuut with high probability... we could say.... just joking

As you probably guessed - I don't wanna stop :lol:

loftar wrote:
MagicManICT wrote:It's been too long since I've done statistics and probability to recall the math without hours of digging through old textbooks.

Consider it a good opportunity, instead. ;)


This is really interesting opportunity! Thank you! :lol:
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Re: Crops Broken?

Postby neofenris » Tue Jan 31, 2017 2:26 pm

DYefimov wrote:
neofenris wrote:Now no matter how many you plant you are cap by this time factor, planting a lot of seeds will allow you to gain more Q seeds if you are lucky but you will also lose more if you are not, this way you are supposed to plant small amount of seeds ( depending of what you have) at different time interval.


Yeah, let's think wider.

We can treat this mechanic in terms of consistency time-frame
It's when you can predict the outcome with big probability.

e.g. I want to be sure, that I can raise crops quality +10 in a week if luck favors me, otherwise it will take 2 weeks

Right now this consistency time-frame (approximated) is 200 days!
Even if we assume there is some 5h replant timer, granting a speed up of ~4times - it will be 2 months!

Do someone think in such wide time-frames? Definitely not me and not in the game :)

At the moment, the are several ways to protect your crops:
- keep excess seeds from previous harvests, and replant them on failed rolls (so you replant not -5 you just got, but +0 from previous harvest)
- check if replant timer exists and abuse it
- hope for the best
- pray to devs

Are there any other?


Hahaha, will remember your post, and make a prayer every night with a living sacrifice to the old gods and the news
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Re: Crops Broken?

Postby MagicManICT » Tue Jan 31, 2017 5:28 pm

neofenris wrote:if each carrot had a different Q I would have some 41 some 31,

Crop sorting was one of the biggest beefs with legacy farming. If only someone could come up with an elegant solution to it....

Beezer12Washingbeard wrote: Kinda has some weird results though, like my flax is WAY faster than my hemp, at almost a 2:1 harvest ratio it seems.

Upside: It should be easier to catch the crop at bud stage.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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