MagicManICT wrote:neofenris wrote:if each carrot had a different Q I would have some 41 some 31,
Crop sorting was one of the biggest beefs with legacy farming. If only someone could come up with an elegant solution to it....Beezer12Washingbeard wrote: Kinda has some weird results though, like my flax is WAY faster than my hemp, at almost a 2:1 harvest ratio it seems.
Upside: It should be easier to catch the crop at bud stage.
Whisper wrote:Aren't crop tiles supposed to be randomized individually now? I just harvested my weed and got only Q30 seeds and fibers from a 5x5 field, which coincidentally is the same quality I got from the last harvest, so I'll start doubting the claim about crop quality nodes being no less than q50 if this happens again.
Glorthan wrote:Whisper wrote:Aren't crop tiles supposed to be randomized individually now? I just harvested my weed and got only Q30 seeds and fibers from a 5x5 field, which coincidentally is the same quality I got from the last harvest, so I'll start doubting the claim about crop quality nodes being no less than q50 if this happens again.
They reverted this change. Crop nodes only influence time to grow now as well.
All harvests should be -2 to +5. If you keep replanting the same crops even on negative rolls you should see a 1.5Q increase per harvest in the long term. If you keep your old seeds to mitigate poor harvests you can get up to about 1.9Q average increase per generation.
Doing timespaced plants to min-max the quality growth, whilst requiring a lot more time investment, will net a slightly higher average quality growth. If you are on a good plant growth node, you may consider doing this to allow your fastest crops to be marketable for a good price.
MagicManICT wrote:neofenris wrote:if each carrot had a different Q I would have some 41 some 31,
Crop sorting was one of the biggest beefs with legacy farming. If only someone could come up with an elegant solution to it....
DYefimov wrote:Glorthan wrote:Whisper wrote:Aren't crop tiles supposed to be randomized individually now? I just harvested my weed and got only Q30 seeds and fibers from a 5x5 field, which coincidentally is the same quality I got from the last harvest, so I'll start doubting the claim about crop quality nodes being no less than q50 if this happens again.
They reverted this change. Crop nodes only influence time to grow now as well.
All harvests should be -2 to +5. If you keep replanting the same crops even on negative rolls you should see a 1.5Q increase per harvest in the long term. If you keep your old seeds to mitigate poor harvests you can get up to about 1.9Q average increase per generation.
Doing timespaced plants to min-max the quality growth, whilst requiring a lot more time investment, will net a slightly higher average quality growth. If you are on a good plant growth node, you may consider doing this to allow your fastest crops to be marketable for a good price.
While your statement being true.
Your average is "dumb luck average".
As it can deviate from your value for quite a lot.
Even so you don't have enough seeds to mitigate bad rolls.
For it to become reliable you need 100+ harvests.
Don quixote against windmills...
DYefimov wrote:Incorrect.
While probability of [-2:0] outcome 3 times in a row = 3/8 * 3/8 * 3/8 = 5.2734375% seems quite low,
Estimating deviation on sample size of 3 harvests is considered bad.
In practice such outcome will happen much more often than 5%, i.e. dispersion is big!
You have to have sample size of 30+ harvests to give a good estimate for standard deviation.
Thus meaning 5% in theory will be 5% in practice.
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