Robben_DuMarsch wrote:Does the beehive refill it's ticks WHILE it's still got extra ticks in storage?
Yes.
Robben_DuMarsch wrote:Does the beehive refill it's ticks WHILE it's still got extra ticks in storage?
jorb wrote:Yes, although they do have some (though not much) passive production, so you do get more if you build more.
LaserSaysPew wrote:We've got one beehive and it doesn't work at all in terms of speeding things up. There are clearly not enough crops to deplete it. Built a beehive, planted barley, it's been 32 hours already and barley is in 2nd stage only. We did lift the beehive up once before planting barley, mb it stops working at all if you do that?
Sevenless wrote:LaserSaysPew wrote:We've got one beehive and it doesn't work at all in terms of speeding things up. There are clearly not enough crops to deplete it. Built a beehive, planted barley, it's been 32 hours already and barley is in 2nd stage only. We did lift the beehive up once before planting barley, mb it stops working at all if you do that?
Mmm, I have a niggling suspicion that barley is the one crop that doesn't get sped up. I seem to think wheat didn't in legacy either.
Both of those crops are wind pollinating IRL, bees don't influence them.
MagicManICT wrote:@LaserSayPew: Are you aware of the new hive mechanics? Hives can only pollinate so many crops an hour (6) and can storage up to 50 charges if charges aren't used up. Maybe you need more hives in the area?
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