Steel crucible

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Re: Steel crucible

Postby Sevenless » Wed Sep 23, 2015 1:59 pm

Avu wrote:Please no reaction time or twitch miningames.


I was not thinking something like that at all, something more like philosofishing was what I had in mind (hopefully with a little bit better feedback?). Heck, to avoid any of the dev cost of it you could just make it a massive stam drain as a quick/cheap alternative. Have it take 10 minutes of using billows or something on the crucible and make the person drink every minute or so.

Anything but IRL time management :P

(Procne's idea works too, more flexibility on load time coming at the cost of slower steel production)

We definitely have options.
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Re: Steel crucible

Postby jorb » Wed Sep 23, 2015 3:02 pm

Sevenless wrote:something more like philosofishing


But the dev team are the only ones who like that.
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Re: Steel crucible

Postby Sevenless » Wed Sep 23, 2015 3:15 pm

jorb wrote:
Sevenless wrote:something more like philosofishing


But the dev team are the only ones who like that.


It was just the first thing that came to my mind, and I do sort of like it :P I agree the playerbase would likely prefer one of the other suggestions here.

The issue with philosofishing is the lack of feedback and the lack of understanding which fish you're working with. If every action gave feedback, and you knew which fish you hooked there would be a lot less complaining. Or even better if the lure you used determined which answers were proper.

Key to a system is it needs to give a learning path and feedback so players can get into it. Philosofishing has no clear learning start point, and feedback is very spotty.
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Re: Steel crucible

Postby InfernoI » Wed Sep 23, 2015 3:54 pm

It'd be nice if you could fuel up to 16 hours at a time. My job requires me to work 12-14 hour days infrequently and It's a pain in the ass to get steel done when you live alone, or when you have retarded villagers who don't feed the steel but complain you they need it. Both are annoying.

Last world I was "The steel guy" and it really fucking annoyed me when villagers whined about steel but never fed it. I had to bring down the wrath of the gods on them just to feed it if I thought or knew I was gonna have a 12 hr shift coming up, and even then sometimes it didn't get done anyways or they would feed some and skip a few due to being careless.

I'd gladly take something like instead of a 0% reset, the percent decreases and or a small mini-game to balance heat so I can work through the day without worrying about a batch of steel.
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Re: Steel crucible

Postby MagicManICT » Wed Sep 23, 2015 7:08 pm

InfernoI wrote:It'd be nice if you could fuel up to 16 hours at a time. My job requires me to work 12-14 hour days infrequently and It's a pain in the ass to get steel done when you live alone, or when you have retarded villagers who don't feed the steel but complain you they need it. Both are annoying.


I don't have the job restraints, but anything that forces me to log in multiple times a day to check is just crap. Personally, I wouldn't care if it took two weeks to produce a bar of steel if I don't have to log in more than once a day to check. That or we go back to botting things just to avoid bothersome game mechanics. I suppose that's one way for a hermit or small village to get a wall up.

edit: a puzzle minigame that you have to solve repeatedly over 4 days, nothing hard, could be interesting. Failure to solve the puzzle means you have to try again later and the timer doesn't progress.
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Re: Steel crucible

Postby Granger » Wed Sep 23, 2015 8:29 pm

Currently one block seems to give for hours, let us fill in 4 of them and set it to stall if <50% and to reset if fuel runs out.
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Re: Steel crucible

Postby Sevenless » Wed Sep 23, 2015 8:47 pm

Progression stalling isn't difficult, which jorb seems to be wanting? Everything else partly cooked automatically stalls so steel failing to cook entirely is an intentional mechanic.

So it needs to be something a little spiffier than just stalling on running out of fuel.
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Re: Steel crucible

Postby smileyguy4you » Wed Sep 23, 2015 10:56 pm

Sevenless wrote:Progression stalling isn't difficult, which jorb seems to be wanting? Everything else partly cooked automatically stalls so steel failing to cook entirely is an intentional mechanic.

So it needs to be something a little spiffier than just stalling on running out of fuel.


Steel cooling, if it doesnt finish, it slowly "cools" (timer slowly decaying) till coal is re-added?
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Re: Steel crucible

Postby MagicManICT » Thu Sep 24, 2015 4:29 am

I'm not an expert in ancient forms of steel processing, but what I have read pretty much says you have to keep the iron at a very hot temp for an extended period of time. Failing to do so would screw quality of the resulting steel up--too brittle, too hard, inconsistencies in the metal, etc. Many of the old methods are lost to history because they were never written down. Before the current method in the game, if you didn't fuel up at the right time, you screwed the quality of your steel. it was too burdensome for players as we like to log in, check things, log back out if we have nothing else to do.
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Re: Steel crucible

Postby Granger » Thu Sep 24, 2015 6:19 am

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